Questions for Veteran players
from
GalCiv2 Forums
I just got this game and am playing through for the 1st time and have some questions for all you veterans out there:
Trade
1. I killed a route and it appears that the freighter on that route was disbanded – true?
2. I know that having a trade route with a more distant planet is better, but how much better is distance over a route with a populous planet? Is there any formula to figure out if it is better to go distance over a closer high population planet?
3. Is there any reason to make your freighters move quicker than the standard 2 or 3 per turn? Does the trade value depend on how fast the freighter moves back and forth between planets?
Any other tips/hints about trade would be appreciated as well.
Ships
4. How do you upgrade all ships of a certain type at once? I figured out how to do one ship at a time, but there must be a faster way.
5. Is the 2.5% maintenance cost per ship apply to freighters? Is the manual correct when it states that only ships with weapons, troop modules, and survery modules are subject to the maintenance cost?
Starbases
6. Is it true that mining a resource does indeed give that bonus to your whole civilization regardless of distance to any planets? Does this remain true if the starbase is in an opponents sphere of influence?
7. It seems that on starbases other than military I can build a module that helps ship weapons – The manual seems to indicate this is only possible on a military starbase. What do I not understand here?
Any other tips/hints about starbases would be appreciated as well.
Thanks in advance to all who respond, it is much appreciated!
Trade
1. I killed a route and it appears that the freighter on that route was disbanded – true?
2. I know that having a trade route with a more distant planet is better, but how much better is distance over a route with a populous planet? Is there any formula to figure out if it is better to go distance over a closer high population planet?
3. Is there any reason to make your freighters move quicker than the standard 2 or 3 per turn? Does the trade value depend on how fast the freighter moves back and forth between planets?
Any other tips/hints about trade would be appreciated as well.
Ships
4. How do you upgrade all ships of a certain type at once? I figured out how to do one ship at a time, but there must be a faster way.
5. Is the 2.5% maintenance cost per ship apply to freighters? Is the manual correct when it states that only ships with weapons, troop modules, and survery modules are subject to the maintenance cost?
Starbases
6. Is it true that mining a resource does indeed give that bonus to your whole civilization regardless of distance to any planets? Does this remain true if the starbase is in an opponents sphere of influence?
7. It seems that on starbases other than military I can build a module that helps ship weapons – The manual seems to indicate this is only possible on a military starbase. What do I not understand here?
Any other tips/hints about starbases would be appreciated as well.
Thanks in advance to all who respond, it is much appreciated!