Sci-fiction franchise idea
from
GalCiv2 Forums
This is a simple idea that could generate more money for franchises and developers, but is unlikely to ever take place.
Franchises like Star Trek, Babylon 5, Battlestar Galatica, Star Wars etc could build a central repository of star ships / star bases etc - the models all done to an extremely high (future proof) standard.
Then, when games like Galatic Civilisations 2 is realised - and proves a success - they can authorise the games developers to create an add on pack for their particular franchise (providing the raw models - or the prefered model format if some developer has used it beforehand).
Revenue from the add on sales goes to both the original developer and the brand in question - both of which gets more revenue that they would otherwise have had. Costs can be kept pretty low if people download (rather than buy in the shops) these packs.
Granted the players have to pay a bit more if they want the add on packs - but personally I wouldn't mind paying a bit extra to get to play with Babylon 5 ships and a B5 interface.
Everyone wins.
Companies who have in the past signed exclusive rights would also benefit. Star Trek Bridge Commander is good example. The original game came with 12 ships. By last count their were several thousand ships created by modders - including Star Wars, BSG, B5 etc ships regardless of whether. People have played this game for ages - and have continued developing it so that it bears little resemblance to the original game.
In short the original developer made a bit of money, years ago - and nothing since.
If there was an agreement for companies to offer add on brands then the game developer, brand owner and owners of other brands could get ongoing income from releasing add on packs (turning it into Star Trek Bridge Commander: Star Wars add on etc).
For 3D combat games users could even pay to download invidual ships/models.
Franchises like Star Trek, Babylon 5, Battlestar Galatica, Star Wars etc could build a central repository of star ships / star bases etc - the models all done to an extremely high (future proof) standard.
Then, when games like Galatic Civilisations 2 is realised - and proves a success - they can authorise the games developers to create an add on pack for their particular franchise (providing the raw models - or the prefered model format if some developer has used it beforehand).
Revenue from the add on sales goes to both the original developer and the brand in question - both of which gets more revenue that they would otherwise have had. Costs can be kept pretty low if people download (rather than buy in the shops) these packs.
Granted the players have to pay a bit more if they want the add on packs - but personally I wouldn't mind paying a bit extra to get to play with Babylon 5 ships and a B5 interface.
Everyone wins.
Companies who have in the past signed exclusive rights would also benefit. Star Trek Bridge Commander is good example. The original game came with 12 ships. By last count their were several thousand ships created by modders - including Star Wars, BSG, B5 etc ships regardless of whether. People have played this game for ages - and have continued developing it so that it bears little resemblance to the original game.
In short the original developer made a bit of money, years ago - and nothing since.
If there was an agreement for companies to offer add on brands then the game developer, brand owner and owners of other brands could get ongoing income from releasing add on packs (turning it into Star Trek Bridge Commander: Star Wars add on etc).
For 3D combat games users could even pay to download invidual ships/models.
