What makes an MMOG fun?
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GalCiv2 Forums
I've been trying to explore different MMOGs to discover why people put in enormous time and energy to playing these games. I've found that I get bored very quickly with them, which causes me to ask myself what makes a game fun in the first place (for me at least). My opinion is based on my own way of enjoying games, so I'm not trying to invalidate other's sense of fun. Rather, I am wondering what I would want from an MMOG to actually pay a monthly fee for it.
I would say that World of Warcraft is a well-designed game in the fantasy genre, and Eve Online is a similarly well-designed game in the space genre. However, they don't fit my style of play. Given that I like GalCiv 2, Master of Orion 2, building games and anything with lots of strategy and planets, perhaps what I am really seeking is "Sim City in space". I tried an MMOG called Mankind but was disappointed that it offered little gameplay. Perhaps this was because building stuff is not enough to give the necessary gameplay for an online game. A friend of mine mentioned that "competition" was the essential component of an MMOG. My personal feeling is that coorperation and building is more fun - a matter of preference, really.
I considered a game design that has both elements. Perhaps humanity trying to protect itself from alien invasion? hmmm. It was suggested that all MMOGs require "player vs. player competition" even if "player vs. computer" is the main interaction. What about "player + player vs. computer"? In other words, working together against a common enemy. You've still got the odd mercenary or independent, but it would create a different kind of environment where strategy and working together is that main objective. It also gives a purpose to all the time spent, not just trying to be the highest level or #1 in the rankings, but being a part of something larger than yourself. And it would be space-themed of course
Any ideas about this? Would anyone enjoy this game, even though I know it's not the majority? What gameplay elements are important to an online game?
I would say that World of Warcraft is a well-designed game in the fantasy genre, and Eve Online is a similarly well-designed game in the space genre. However, they don't fit my style of play. Given that I like GalCiv 2, Master of Orion 2, building games and anything with lots of strategy and planets, perhaps what I am really seeking is "Sim City in space". I tried an MMOG called Mankind but was disappointed that it offered little gameplay. Perhaps this was because building stuff is not enough to give the necessary gameplay for an online game. A friend of mine mentioned that "competition" was the essential component of an MMOG. My personal feeling is that coorperation and building is more fun - a matter of preference, really.
I considered a game design that has both elements. Perhaps humanity trying to protect itself from alien invasion? hmmm. It was suggested that all MMOGs require "player vs. player competition" even if "player vs. computer" is the main interaction. What about "player + player vs. computer"? In other words, working together against a common enemy. You've still got the odd mercenary or independent, but it would create a different kind of environment where strategy and working together is that main objective. It also gives a purpose to all the time spent, not just trying to be the highest level or #1 in the rankings, but being a part of something larger than yourself. And it would be space-themed of course

Any ideas about this? Would anyone enjoy this game, even though I know it's not the majority? What gameplay elements are important to an online game?
Not that likely, at least right now, but ...