I lose in the mid game, advice requested.
from
GalCiv2 Forums
Greetings! Alright, so I can win on Challenging, but Tough always kicks my butt. Here is what happens on my LARGE map games on Tough with 5-6 opponents:
I play a custom race with +10% PQ, +10% morale, +10% research and +20% economics. In the early game I dominate. I usually colonize planets as fast as possibly with my patented starting build and ion drives. I get colony ships out in 2 turns, 3 if no +prod stuff on the homeworld.
I manipulate the domestic slider to 100% industry and 50% morale so I'm not losing on taxes early on. I jack up social production and buy my second factory (buying the first means no production gets done), and buy my first enhanced colony ship.
After I have about 10 homeworlds. I find myself a bit choked on money, this all depends on what kind of space salvage my auto-surveying flagship found. At this point I focus all my energy on the following research items:
1). I go halfway up the social production line (whatever is before manuf centers)
2). I go for a few diplomacy techs so I can build the early diplomacy +25% wonder
3). I go for ulta spices and occasionally the restaurant of eternity.
4). I then go for xeno ethics, and harmony crystals
5). I go for neutral research centers
At this point my research is x2 the nearest neighbor. I occasionally finish colonizing some worlds, but only if they are 7 or higher. I usually have everything around me that isn't owned by the other races though, which leads to...
6). Everyone now has a military, so I research up to harpoon, warp, and duranthium.
7). I now go for star democracy or whatever the second to last political tech is.
8). Next I finish off the invasion line.
9). Now I finish off the diplomacy line.
Usually by now 1 race is 6x stronger militarily than everyone else and only controls 1/5th the galaxy. Their research is now on par with mine, and their economy about the same. They have about x2 as many homeworlds as me by getting a lucky surrender early on.
10). I changeup to 90% military and crank out a ton of ships and transports.
11). I attack, take over 5-6 planets a turn.
12). I can't quite finish the job on the first turn haha... space is deeeep.
13). Next turn they counterattack, I soon lose.
14). I spend the rest of my life begging my allies to help out, they won't. I can't dent the enemy military, and my +5000% diplomacy skill and spin control center are doing me squat.
So yeah, my past 15 or so games have gone like that. If all the races stayed a bit more even through the middle game I'd dominate. One race always goes ape on me, and shoots up into the stratosphere before I can get my war machine going. I never GET attacked, I always pre-emptive strike to try and prevent that 1 race from going from 20% of the map to 90% of the map. It never works :/
What might be a better set of research objectives? I want the diplomatic translators and xinathium hull ASAP so the enemy doesn't get them. I only go for conquest wins to give myself a challenge, so the influence techs aren't too appealing. I like going neutral for the research, and I find spreading out my research makes my planets kind of stronger. After the early game I am raking in like 500-600 bc/turn so money isn't a problem.
Does a way exist to ensure one race doesn't go nuts and take everyone else over? What do I do when I see an enemy's tech and military start doubling and nobody wants to attack them?
Why doesn't Star Federation (and the other techs) have a noticeable impact on my research?
Bah.. too many questions. 15 games people! I'll never beat Tough :chuckle: Thank you in advance for any help you can provide me with.
I play a custom race with +10% PQ, +10% morale, +10% research and +20% economics. In the early game I dominate. I usually colonize planets as fast as possibly with my patented starting build and ion drives. I get colony ships out in 2 turns, 3 if no +prod stuff on the homeworld.
I manipulate the domestic slider to 100% industry and 50% morale so I'm not losing on taxes early on. I jack up social production and buy my second factory (buying the first means no production gets done), and buy my first enhanced colony ship.
After I have about 10 homeworlds. I find myself a bit choked on money, this all depends on what kind of space salvage my auto-surveying flagship found. At this point I focus all my energy on the following research items:
1). I go halfway up the social production line (whatever is before manuf centers)
2). I go for a few diplomacy techs so I can build the early diplomacy +25% wonder
3). I go for ulta spices and occasionally the restaurant of eternity.
4). I then go for xeno ethics, and harmony crystals
5). I go for neutral research centers
At this point my research is x2 the nearest neighbor. I occasionally finish colonizing some worlds, but only if they are 7 or higher. I usually have everything around me that isn't owned by the other races though, which leads to...
6). Everyone now has a military, so I research up to harpoon, warp, and duranthium.
7). I now go for star democracy or whatever the second to last political tech is.
8). Next I finish off the invasion line.
9). Now I finish off the diplomacy line.
Usually by now 1 race is 6x stronger militarily than everyone else and only controls 1/5th the galaxy. Their research is now on par with mine, and their economy about the same. They have about x2 as many homeworlds as me by getting a lucky surrender early on.
10). I changeup to 90% military and crank out a ton of ships and transports.
11). I attack, take over 5-6 planets a turn.
12). I can't quite finish the job on the first turn haha... space is deeeep.
13). Next turn they counterattack, I soon lose.
14). I spend the rest of my life begging my allies to help out, they won't. I can't dent the enemy military, and my +5000% diplomacy skill and spin control center are doing me squat.
So yeah, my past 15 or so games have gone like that. If all the races stayed a bit more even through the middle game I'd dominate. One race always goes ape on me, and shoots up into the stratosphere before I can get my war machine going. I never GET attacked, I always pre-emptive strike to try and prevent that 1 race from going from 20% of the map to 90% of the map. It never works :/
What might be a better set of research objectives? I want the diplomatic translators and xinathium hull ASAP so the enemy doesn't get them. I only go for conquest wins to give myself a challenge, so the influence techs aren't too appealing. I like going neutral for the research, and I find spreading out my research makes my planets kind of stronger. After the early game I am raking in like 500-600 bc/turn so money isn't a problem.
Does a way exist to ensure one race doesn't go nuts and take everyone else over? What do I do when I see an enemy's tech and military start doubling and nobody wants to attack them?
Why doesn't Star Federation (and the other techs) have a noticeable impact on my research?
Bah.. too many questions. 15 games people! I'll never beat Tough :chuckle: Thank you in advance for any help you can provide me with.
