Sword of the Stars is looking good.

Could it possibly replace GC2?

I have been following the developement of Sword of the Stars. And it seems to have evrything that GC2 lacked. On the other hand everything SOTS lacks GC2 has. It will be an interesting game and I plan to get it. You can get more info about it at its website, www.swordofthestars.com. I know there are several on these forums who are devoted to GC2 mind, body, and soul, I am one of those, but could this upstart game dethrone GC2? The way things are going it seems to be an interesting game that focuses more on the differences in different societies. There are only four playable races but they are comepletly unique. This has been posted on previously but that post seemed to be a bit too critical of GC2. My point is that for those of you who feel GC2 is lacking in some areas then this is possibly a good alternative. Also the devs of SOTS seem to have the same love for the game and its community that stardock has for its game and community. Dont get me wrong I love GC2, but this may be a close contender for the throne of greatest space 4X strategy game. To the guys at stardock, watch out these guys are good.
34,188 views 25 replies
Reply #3 Top
Well... i dont know... there have been a lot of 4x Space turn-strategy games.... for instance, one of the first was "STARS!". very old, isnt made anymore, cant even find it on "Google" (though the name explains why i think!)! they tried to remake it, but the project was scrapped.

"Space (or stars??) Empires V" is coming out soon too. doesnt look bad either. however, GC II is one of the highest rated games i have ever seen. it got a 9.5 on gamespot! it would take a lot of work to dethrone this. but i like a good game. heck, i have all the Warcraft games, Empire Earth, the original Myst, Guild Wars, and even the sims. just because i buy a game or quite doesnt mean i dont like another!

my point is, thrones dont matter in games. it what the player likes that matters. and i, personaly, lik games!
Reply #5 Top
Are you doing free promotion at a game site? just kidding...

I have heard the SOtS couple days ago, however, I feel the game is kind of 2D and cartoonish... I tends to lose interest in a serious game fill with cartoon style graphic, but I like comedy style game with cartoon though, but thanks for the info.

SEV is in my consideration list, but it is still mean to be determined.

Reply #6 Top
Galacticus, please don't bump threads. The recent posts list on the new forums shows it just fine (NOT the one in the sidebar), so bumping of threads is no longer needed.
Reply #7 Top
I'm definitely looking forward to playing it. I really like some of the concepts in the game and the graphics in the screenshots look very impressive.
Reply #8 Top
It sure looks interesting, but it also looks too abstracted for my liking - a picture of a planet represents the whole system, and I don't think you actually directly build on planets etc. (like GCII improvements). Kinda' arcadey, but hey, a space-borne Total War style game should work out great.
Reply #9 Top
The demo that came out yesterday is pretty interesting. It will take time to get used to their approach to many "typical" 4x conventions (map movement, colony development, research). Not a spreadsheet game, as far as I can tell.
Reply #10 Top
tried the demo for the past few days. A couple of comments:

man, they REALLY abstracted the planet management part... too simple to my taste, after experiencing how fun planetary management can be in GC2... once you colonize a planet, nothing much need to be done for it other than tweak one or two sliders as necessary.

There is no intrinsic motivation to colonize planets, because the real meat is in the tactical combats. Planets only serve as convenient star port and refueling post for most of the time.

Also, after we're done terraforming the planet, there's nothing much left to be done on the planet, and terraforming process can finish quite early.

There's no character there in individual planets, something that would drive me to love or hate specific planets other than for statistical reasons... whereas in GC2 there are various reasons to salivate over an enemy planet, and to hold dearly to your own... and GC2's graphical representation and descriptions of planetary details and improvement, with their tie-in with technological researches and such, really lend a lot more character and fleshing out of the planetary management process...

HOWEVER, their tactical combat aspects are very intriguing... very well fleshed out, with lots of different viable tactics towards warfare and invasions... it's not just a matter of rock-paper-scissors... a lot of factors influence victory in combat, even situational factors such as turret emplacement and ship positioning, ship formations, relative velocities, asteroid hazard during combat, tractor beams, poly-accurate targetting, cloaking & countermeasures, mines warfare, exotic weapons with special qualitative effects instead of just having a big plus to its damage rating...

GC2 does a better job at keeping the spreadsheet aspects clean, manageable & accessible. It's harder for me to manage my ships in SotS once i have whole flotillas of em running around the galaxy. It's hard for me to access planet information out of the many other planets i've colonized. Economical tweaking is more refined and easier process in GC2 where we have all handy data in one place while we're tweaking (the F4 screen). It's easier to see which planet's building what in GC2... the F6 colony list is very powerful and handy... it's easier to navigate thru planets and ships in GC2...

on the other hand, SotS has an excellent Updates Announcement System that pops up at the beginning of each new turn... they're comprehensive enough for me to sufficiently run my turn-by-turn affairs by flipping thru them and taking care of things one by one... Whereas GC2's announcement popups are rarer... I originally thought it is sufficient enough, but nevertheless I still have to scour all over the galaxy from time to time to check for errant ships or planets...
Reply #11 Top
Wow my first real post and Frogboy replies; Im so honored.

Any way, I wrote the post not long after I heard about and researched the game. Upon further study it seems not so much a rival for GC2 but more of a companion. Some days I dont feel like managing every aspect of an interstellar empire, I just wanna kill alien scum   Yet on other days I feel the need to create more than destroy. So instead of replacing GC2 on my hard drive(as if) they will most likely become a buddies with thier jewel cases all snuggly wuggly together on my desk.

Apart from all that the stardock crew seem a lot more polite than Kerberos, but they do share that passion for gaming that will ultimately lead both companies to turn out more and more immpressive and fun games. Good luck.
Reply #12 Top
Well... i dont know... there have been a lot of 4x Space turn-strategy games.... for instance, one of the first was "STARS!". very old, isnt made anymore, cant even find it on "Google" (though the name explains why i think!)! they tried to remake it, but the project was scrapped.


yea, Stars! Genesis looked like it had promise, but for some reason they couldn't find a publisher, why not publish it themselves, pfft. and it died right there. The company's website marecrisium.com doesn't even exist anymore. although they have something cryptic on there when you go to that link, but as far as I'm concerned. that project died years ago.
Reply #13 Top
SOTS so far has really impressed me. Very slick little demo. The GF and I have been wearing the multiplayer out! The random tech tree is quite nice, as is the 3d starmap. Like others have said; SOTS hasn't replaced GC, it complements it. The full game is definately being purchased when it comes out.
Reply #14 Top
i've played the demo on me below min spec laptop (intel extreme 2/64MB) and it plays pretty well apart from a couple of non-essential graphix glitches. must admit it took me an age to work out the ui, and had to surf the boards to find out where stuff was. some things are a bit clunky, and the subtleties of the tactical combat is still a mystery to me, but there is something about SOTS, and the tugging desire to go back and work out HOW to play it is driving me INSANE
Reply #16 Top
Hmmmmm, interesting. Do you know when it is coming out?
Reply #17 Top
I just played around for it a little while. It feels a bit too simplistic when used to Gal Civ2. I really mis the planetary improvements, the detailed diplomacy and the cool ship designer.

Although very basic, I like the tactical mode though. Something I would like to have seen in Galciv2
Reply #18 Top
I picked up the full game a few days ago and I really enjoy it. The demo doesn't do it justice, as you can't get the full possibilities of tactical combat with such few technologies and only the smallest ships.

You don't have as much control over the appearance of your ships as GC2 (what other game does?), but you have quite a few interesting decisions in terms of equipment and weapon loadout, with lots of tradeoffs.

Combat looks great. Not so much because models are super-detailed, but because of the physics and sounds. Watching a destroyer get plastered by an anti-matter cannon broadside, or a dreadnought skid uncontrollably into a mine field is just great. You can practically feel these ships move and shudder when they get hit.

There's also a lot of non-obvious interactions that come from the physics. For instance, in a scout duel, I was running away, shooting missiles at the trialing opponent. Yet my missiles weren't getting through his frontal laser interception. Eventually, I wondered if this was because they were tracking straight back and flying directly at the opponent. A straight closing shot is an easier targeting solution for point defence.

So I started swinging more to the side and firing the missiles with a large crossing angle, so the missiles arced into the target ship, instead of going straight. Sure enough, he missed every one that came in like that.

I think if you are remotely interested in tactical starship combat, it's worth the money.
Reply #19 Top
I tried the demo and I agree with the previous poster that it is too "cartoonish".

Also, I feel that the interface is not very polished, it looks amateurish. Maybe that was the aesthetic they were going for, but I didn't care for it.
Reply #20 Top
There's this meme going around that Sword of the Stars is some kind of kid's version of a 4x game, or perhaps made for people without the intellectual ability to handle a game with more numbers. I don't think that's a fair assessment at all. The economic portion of the game is heavily abstracted in favour of a deep and not abstract at all tactical combat engine. The game has some flaws but I don't think these are worse than those in the initial version of Galciv2, and I have some cause to expect that it will see similar improvements.
Reply #21 Top
there are comments in the SotS forum that if we could marry GC2 (excellent strategic aspects) and SotS (superb tactical depth) we'll have the perfect space 4X game... oh do i drool at the prospect...
Reply #22 Top
Well GC3 is supposed to be getting tactical combat...
Reply #23 Top
I ended up getting Sword of the Stars. Big mistake. The interface is a nightmare but worse, even if they fixed the interace, there's almost nothing to the game. It's like playing an action game as strategy.
Reply #24 Top
I hope so. Tactical combat is a must in a 4x game in my opinion. That is why GC2 is not as fun as MoO2.
Reply #25 Top
I have purchased the full game and downloaded the first patch. i love it. i cant really explain why. You see with GC2 the game started off great for me. Here i am quite a few months later and i find it to be a bore. SotS on the other hand. i didnt like it at first. Partly because of the unusual controls in combat. After my first game, i sat back all disappointed. Then I picked up the manual did, a little reading, and played a bit of the tutorial. Once i got the hang of the controls, the combat came alive to me. Each engagement was a new test of my tactical metal. i got farther up the tech tree and got some of the really juicy techs. Soon I was parading across the galaxy firing small asteroids at enemy planets. For the worlds I wanted to keep intact I let loose a biological plague that killed most of the alien scum.
The first time i came against a Human dreadnaught was a real challenge. It was escorted by a swarm of cruisers. After a bloody batlle above the planet I had lost half my fleet. luckily i had also wiped the enemy fleet. I celebrated by raining antimatter and bioweapons down on the planet. Ive come a long way since then. you see the strategic portion of the game has very little depth, but the combat is where you tell your story. Not to mention the interesting random events, such as rebellions and plagues escaping the research labs and infecting the planet.

All in all this game is great, but it is so different from what we are used to that it doesnt appeal to us at first. but once you spend some time with it, you see the beauty of it. Of course its not for everyone, but if you dont mind spending some time with a game and want to not only see, but feel your fleets fight for your empire, this is definately the game for you. It also has a great community like this one. And comepletely devoted devs. and that makes all the difference.

note: The controls arent bad thier just different. They are perfect for the way the combat is designed.