It was something like Metalkid said. My character by the old system on the 32nd game went from 8th to 16th. I then started a new guy. Then they rescored everyone, and now i'm at 10th...
So your view is that the rankings should be based purely on who submits the most games?
There has to be some sort of balance between the people who play very well and the people who play very often.
If I play say 100 games and each score is 50,000 my total score will be 792,446.
If I play 10 games at 50,000 each my score would be 200,000.
So there is a benefit in playing more games but it is not purely accumulative.
Otherwise, the guy who simply plays 100 games scoring 2,000 points (in other words, submits very low scores for quick games) would have 200,000 points. Is that fair?
There has to be some sort of balance between the people who play very well and the people who play very often.
If I play say 100 games and each score is 50,000 my total score will be 792,446.
If I play 10 games at 50,000 each my score would be 200,000.
So there is a benefit in playing more games but it is not purely accumulative.
Otherwise, the guy who simply plays 100 games scoring 2,000 points (in other words, submits very low scores for quick games) would have 200,000 points. Is that fair?
(quote from frogboy above, dunno why but trying to use the quote button is futile right now)
...Yes that would be absolutly fair. The guy who played 100 games and scored 50,000 points would still be #1. I love this game, love this game company, but as far as this scoring system it punishes people who play the metaverse regularly not on gigantic universe setting.
).Does this cover all the goals of the Metaverse? I am not sure. But I think a discussion along these lines is more productive than complaining about the current obscure scoring process.
I really wish Frogboy would post the ideas/philosophy behind scoring on the metaverse. It would hopefully quite threads like this down...
In order to instill a variety of game types ( **hint**hint** some ''versatility medals'' ), the MV could reward more the players taking pleasure at using the most features possible = all four victory types multiple times, all six official map sizes multiple times, any combos displaying different facets the game can offer. I agree big military wins on gigantic should still be highly rewarded ( I'm completing one at last ); but the other ways should be considered too, as to reward more versatile gamers. For example, on a large map with six civs, why not a bonus when playing a good race against five evil ones?
Oh well.
Star Dagger
Why i'm upset is each new game i do i have scored MORE than the last game, yet my metaverse score is LESS with each game. Logic? Nope none.
So legitimate scores using the current system were divided by a factor of around 10 just because they were a beta - that's the thanks you get for playing with the buggy betas, spending hours suffering random CTDs and save game issues, and sending debug and exception logs off to help them produce a stable final version.
A user, playing on hard for a few turns could retire (lose) a game in 10 to 15 minutes and still score a 1000 points or so.
If the metaverse was purely based on quantity of games submitted rather than having some level of quality measured then it's purely the player who cranks out the most games.
You would get someon ewho would literally submit 1000 games where they just started teh game, got the game goin ga bit and then retired being at the top while the guy who played on a hard difficulty all the way to the end, taking 16 hours to do it, being at the bottom.
Quantity of games should matter but so should the quality of the game.
| CraigHB Do you think that a score of 5000 pts, after spending a week and a half playing the one game, for a suicidal military victory on a huge map is fair? |
No, that's not fair either. Most simple solution, disallow beta versions in the Metaverse.
Over time they'd have faded into dust anyway. The only bad thing was the folks that were milking long games for points. That could have been solved by clipping the scores on long games.
Maybe a "normalization" of all the betas should have been done, however what's done is done. The sad fact is, i've got a player with 5 games that's ranked higher than my 32 game guy. Is that right ?
Average Score Wins + Average Score Losses + 0.05(Total Score for all games submitted)
Now, the real crux of the matter is how individual games are actually scored, and since I have no idea what the formula for that is I can't comment.
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