53 Precursor Corvettes

No, it's not the title of the most popular song in Drengin space, it's the result of an event that happened to the Arcean AI in my last game.

Once the "prison planet breakout" event happened in Arcean space, the 53 Precursor corvettes stayed in place beside the three 45/497 HP Prison battle cruisers. I had to take out the battle cruisers to ensure the safety of a new trade route, but I'm not certain that they would have actually attacked another ship. The corvettes and battle cruisers sat right next to each other for at least six turns while I sent a frigate down to clear out the cruisers. This was once I noticed they were there; the event(s) happened some time before I checked out the Arcean corner of the galaxy.

I went back to a "Tolerable" level for this game and it was less than challenging. Fortunately, I only had a large galaxy, so it didn't go on forever. Of course, at the end of the game I'm still rated as having presided over a cakewalk. Sigh... :p

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223 views 5 replies
Reply #1 Top
Up to 100 corvettes can come into that event.

Why 100? Well before there wasn't a limit and it created 1378 corvettes!
Reply #3 Top
I guess I was wondering, why have any if they aren't put to use by the culture that gets them?

Of course, now I'm wondering other things:

Why more than one?
Why corvettes?
Why not true Precursor ships that aren't available from the standard tech tree?

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Reply #4 Top
As a matter of interest, is there any chance that adding so many ships would mess up the AI's economy? Surely 100 ships with maintenance could cause problems. I would vote for just 1-2 ships of the highest (or next highest) ship technology already discovered.

Paul.
Reply #5 Top
I like a combo of Bizarre and solitair: 'I would vote for just 1-2 ships' of the next highest quality 'that aren't available from the standard tech tree'.

If Overlords are current then make them Battlestars (as in the os/2 version).

Didn't the discovery of 'Near Omnipotence' give Battlestars?