Remove the Waste and you remove the micromanagment
I hate messing with sliders each turn
Over spending on research is generally not wasted, it is applied to the next tech in line, however if its the end of the line then it is wasted.
Over spending on a building should be applied to the next building in the Que. Over spending on a ship should be applied to another of the same ship (or a ship que could be added). Over spending on research at the end of a line should get saved and automatically spent the next turn on whatever was picked to be researched.
If these (I think simple) changes were made then there would be almost no micromanagment in the game. This would also help the players who don't mess with the sliders to have a more productive empire. Some people dont realize their super factory world is spending HUGE extra BC's overbuilding ships every turn. And also it'd be cool to be able to build a swarm of fighters in one turn theres no reason for a planat to be limited to one ship a turn. Making wasted social go to military was a great change, lets take it all the way.
btw, I find the ship build govorners and way points to be excellent at saving me hassle thank you so much for that feature
(why so, Stardock?)