Interesting AI Strategy

I'm in the process of conquering a medium sized galaxy (had 5 races, now down to 2) and pushed the Korx (is that their name - the mercenary/merchants?) onto their last planet - a PQ 14 or 16, i think. Anyway, I load up 5 or 6 transports and head over to invade (which I do one ship at a time using traditional warfare) and got a real shock when I found out they had over 170,000 troops waiting for me!

Apparently, they gave up trying to maintain the less defensible planets and built a ton of farms and researching tech to boost their soldiering on this last planet in the hopes of holding me off (they kept petitioning for a treaty, but they started the war).

I had to stop playing because it was late (2:00 am), but I woke up thinking maybe I should just save my troops and let the populace become upset and rebel. It's bound to happen with all those farms and nothing to boost morale.

I was also wondering if such a tactic would work against the AI.
15,805 views 21 replies
Reply #1 Top
low approval wouldn't make them rebel, that's only controlled by influence levels.

Reply #2 Top
After 25b or so the need for more entertainment buildings stops.
You may need to build 8-10 of them to acheive a 100% approval at 25 billion, but you won't have to build more as the population grows beyond that - even if it gets to 100 billion.
Reply #3 Top
Nuke 'em till they glow! That's what I'd do.

Wins by influence are for wimps!

(just kidding--I'll go for an influence win any day)
Reply #4 Top
I'd be surprised if you could pull a cultural conquest on their last planet. You could try it I guess. Just build a couple influence starbases in the adjacent panels and install the 11 modules that increase effectiveness (assuming you have all the cultural conquest techs). Otherwise, I'd just hammer them with troop transports using mass drivers.
Reply #5 Top
I doubt relations could be much below friendly, or would be if the war was called off for a couple months. An alliance victory is also possible.
Reply #6 Top
I'd be surprised if you could pull a cultural conquest on their last planet.

I've done it, it's definitely possible.

At any rate, having a huge population with a good growth rate will definitely prevent you from being invaded (if you've brought your Soldiering level up as high as you can). I've done that, too.
Reply #7 Top
hey, aren't the Korx notorious for selling their own mothers? in other words, they would flip over to you in no time (compared to other civs) should you press the right switches...
Reply #8 Top
low approval wouldn't make them rebel, that's only controlled by influence levels.

Sure, but low approval is great for using the "information warfare" tactic
Reply #9 Top
oo, yeah, nice idea, let it get out of colntrol (pop stops growing at 40%, reverses at, 20% i think) then use information warfae, like the person above said.
Reply #10 Top
Too bad information warfare only seems to work once for me...once all the unhappy people are dead the approval seems to go to 100% next turn if invasion is unsuccesful. How low is their approval? It'd be cool to see a planet self destruct in a 90k vs 80k battle, all because of one little transport.
Reply #11 Top
"(they kept petitioning for a treaty, but they started the war)"

Been there, done that . Most AIs in this style of game think they can push me around because they have a big military - and often I have a smaller one because I focus on economics. Then, when they declare war, I turn every planet into a war machine and proceed to show them who really has the larger military capacity. Usually, because of my focus on techs and economics, I actually have a larger capacity to support the war even if I haven't built very many ships yet.

The same thing happens when I play one of the Civ games - the AI thinks I'm weak and puny because I have no military, but they fail to realize I have the economy to support building units in most cities every turn. Usually, this results in the other civilization disappearing from the map, unless I'm in a forgiving mood or I have troubles with other civs.
Reply #12 Top
I'm pretty sure that when approval gets REALLY low there is a chance that a planet will rebel, not to another civ, but to form a new minor race. Not that I've ever tried it. I guess I'll test it now while I wait impatiently for v1.3.

EDIT: Apparently not.
Reply #13 Top
If you want to do it militarily... Try launching waves of attacks on their high population world using MASS DRIVERS. Don't throw all your soldiers in on one attack (with a big capacity transport). Try going like 500 at a time with mass drivers, three times in a row, and see if the population dips to where an attack with a bit larger force will possibly succeed (using means other than mass drivers if you are concerned about planet quality). If I'm not mistaken, the planet's improvements and quality will only be decreased in a succesful mass driver attack, but an unsuccesful one will still manage to obliterate a lot of the planet's population.

When invading, it helps quite a bit to have the soldiering line researched all the way through shock troops and to have the tir-quan training center galactic achievement.

Reply #14 Top
I won the similar situation by building influence starbases, but it took me some time...

I guess it won't make any better difference from attacking them from turn to turn!

It's all about your moral decision!
Reply #15 Top
the korx are robots and don't sway easily. i have had some of their planets in my space for an entire game without a rebellion.
Reply #16 Top
the korx are robots and don't sway easily. i have had some of their planets in my space for an entire game without a rebellion.


The korx arn't robots, its the yor that are robots.
Reply #17 Top
The Yor are the robots, the Korx are mercenaries.
Anyway, yeah, you could Mass Driver them out, or you could try a really big troopship(8k+) and use Information Warfare for one big battle.
Reply #18 Top
The Yor are the robots, the Korx are mercenaries.



Are you sure the korx aren't robots? They look like 'bots to me... As far as taking the planet, it should be easy to do with a small force and mass drivers, keep attacking until the population is down to something you can take with mini-soldiers or the like- Of course looking at the date, I'm sure you finished that planet of months ago...
Reply #19 Top
(This is probably already resolved, but IMHO...)
I've found a couple 'information warfare' invasions beat the 'huge # of defenders' strategy. One of the AI's weaknesses seems to be planet defense. I think this is because it's tough for a cpu to look at an overall picture the way a person can.

But when I play on 'tough' or higher I've found it's plenty enough of a challenge. Overall, I'm really impressed by the AI on this game.
Reply #20 Top
Most AIs in this style of game think they can push me around because they have a big military - and often I have a smaller one because I focus on economics. Then, when they declare war, I turn every planet into a war machine and proceed to show them who really has the larger military capacity. Usually, because of my focus on techs and economics, I actually have a larger capacity to support the war even if I haven't built very many ships yet.


Yep, the AI hasn't read it's Machiavelli! It definitely needs to take industrial and economic power into account more.

Reply #21 Top
That's actually not a bad idea. Presumably those worlds would have abysmal morale, so Information Warfare might be effective for once. Has anyone tried this to see if that's the case?