good vs neutral vs evil
from
GalCiv2 Forums
hi
now in 1.1(beta) there have been some changes to the alignment
i wonder what alignment i should take and if they are balanced
i always pick the evil morale event when settling on a planet simply because if i dont want to be evil later, i just have to pay 10 PC per turn
and those evil events are worth the 10 BC (which is nothing)
first evil:
free starbase upgrades and free invasions - as a warmongering race this will save you thousands of BCs (military starbases and attack stuff)
the additional weapons are also great and the mind control center does its job quite well
but i dont see how those things can compete with neutral
good:
why would anyone choose good? yes, you are liked more by neutral and good civs ... but a high military rate will solve that issue anyway
i found races in gal civ 2 far less agressive vs opposite alignments then in gal civ 1, so its not really important to have a good stand with the good races
the defense techs are not really usefun imho and you cant build anything thats really worth something
is there any reason to be good ?
neutral:
totally overpowered imho
first i get that wonderful morale boost, allowing me a 10% higher tax rate, so its in fact a big boost to my economy, which, later in the game, is always better then those 5 free colonies i get from being good
second, neutrality learning centers! get then early in the game and noone can get anywhere close to you in tech
22 RP just after research academies is just insane, and they are cheap to build
in addition, i get the orbital terraformer for free, again withing the first 100 turns if i focus on getting xeno ethics
in every game i play i usually go neutral, its just so powerful
i see some advantages in being evil when you have massive amounts of starbases / planet invasions but i just dont see any point right now in being good ...
now in 1.1(beta) there have been some changes to the alignment
i wonder what alignment i should take and if they are balanced
i always pick the evil morale event when settling on a planet simply because if i dont want to be evil later, i just have to pay 10 PC per turn
and those evil events are worth the 10 BC (which is nothing)
first evil:
free starbase upgrades and free invasions - as a warmongering race this will save you thousands of BCs (military starbases and attack stuff)
the additional weapons are also great and the mind control center does its job quite well
but i dont see how those things can compete with neutral
good:
why would anyone choose good? yes, you are liked more by neutral and good civs ... but a high military rate will solve that issue anyway
i found races in gal civ 2 far less agressive vs opposite alignments then in gal civ 1, so its not really important to have a good stand with the good races
the defense techs are not really usefun imho and you cant build anything thats really worth something
is there any reason to be good ?
neutral:
totally overpowered imho
first i get that wonderful morale boost, allowing me a 10% higher tax rate, so its in fact a big boost to my economy, which, later in the game, is always better then those 5 free colonies i get from being good
second, neutrality learning centers! get then early in the game and noone can get anywhere close to you in tech
22 RP just after research academies is just insane, and they are cheap to build
in addition, i get the orbital terraformer for free, again withing the first 100 turns if i focus on getting xeno ethics
in every game i play i usually go neutral, its just so powerful
i see some advantages in being evil when you have massive amounts of starbases / planet invasions but i just dont see any point right now in being good ...
)but for the most part it's not as big of a deal to stay good.
That's why I like these games. They're not about the "twitch" factor (my youthful reflexes are long gone) or fragging online avatars, but about asking questions like these and learning how they play out in a fantasy realm.