How can I get models working ingame using blender

My first attempt to get a model into the game using blender failed with the game crashing. I've since installing python and got a new export script for directx. I'm completely new to blender, but it seems really easy to use. What settings do I need to use to get things to work properly? I got the model ingame once (by luck), but it didn't have any textures. Also, how would you make it so certain areas use the players chosen colors (like for engine, hull, etc)?
I've looked at 3Dsmax and Maya, but they are way too complex for me.
6,686 views 8 replies
Reply #1 Top
Also, how do you plan for what size the model will be in the game?
Reply #2 Top
Anyone using Blender?
Reply #3 Top


Anyone using Blender?



I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda for the png texture.




Reply #4 Top
Yes, but that's only 30 days. Blender is very easy and free
Reply #6 Top
Empties renamed to dummy## worked for me, though BoogieBac said in your post on hardpoints ( https://forums.galciv2.com/index.aspx?ForumID=348&AID=112444 ) that renaming isn't needed.
I'm now able to get the models to show ingame, but the textures don't show. If i try to add the model ingame without exports it with textures the game crashes. Not sure what I'm doing wrong because it shows with textures when I load the .X in the directx viewer (from the feb 2006 sdk).
Reply #7 Top
I would be interested in knowing if anyone here has used Lightwave to create extra parts or entire ships for the game.

Starlost...
Reply #8 Top
If it can export to directx, then it should probably work too. 3D studio max seems to be the only program out there that people have gotten textures to work with though.