AI Question for the Devs

Build Order...

I am moving this post here, where I intended it to be to begin with. Hoping for a dev response...

I noticed that my governor on each planet just queues up the next available upgrade when it becomes available. I most often move my factories from the bottom of the list to the top, sense that will usually finish the rest faster than if I just finished them first.

My question: Does the AI use the same govonor? And are they able to see the benifit of changing the order of upgrades (this helps with research/moral/ect too!) and acting on that knowledge?
5,060 views 11 replies
Reply #1 Top
Never mind. I give up!
Reply #2 Top
If I may respectfully ask, Isn't this a duplicate topic? The first will eventually appear where you wanted it too BTW. The forum software is just a bit slow putting things in the sub forums at times. Have patience. And the devs don't reply to all topics - but I'm sure that they see them. If you have a direct question, you can usually get someone on the Chat room in SDC during business hours during the week and talk real time with them to get it answered.

By spamming the same topic, you are pushing the original down and folks have already commented on it. Makes it very confusing; a lot of us will just ignore them both when that happens.

Reply #3 Top
Sorry for the mix up. I was trying to edit the original post to move it here, but it is just so darn stubborn sometimes;) Like I say, I give up.
Reply #4 Top
The devs rarely reply, even to quick and reasonable questions. On the one hand, I can't blame them; they have other priorities. On the other hand, I sure can blame Stardock for not hiring someone to do documentation and forum response, especially when they bill dev-community interaction as a selling point. It's ridiculous that, for example, the exact combat system is still unknown, is incorrectly documented in the manual, and the devs haven't clarified this despite much wondering among the players.
Reply #5 Top

The devs rarely reply, even to quick and reasonable questions. On the one hand, I can't blame them; they have other priorities. On the other hand, I sure can blame Stardock for not hiring someone to do documentation and forum response, especially when they bill dev-community interaction as a selling point. It's ridiculous that, for example, the exact combat system is still unknown, is incorrectly documented in the manual, and the devs haven't clarified this despite much wondering among the players.

You're kidding right? I've done 1,386 comments on this forum since February 22nd. That's 45 days ago.  That's an average of about 30 per day and that's just me.

The combat system and other parts are not "unknown".  The manual correctly discusses the combat. The Wikipage answers most of the remotely common questions people have.

Reply #6 Top
Uh... you know, you can answer for the idea board. Because when we have a answer, it seem the only answer we got is "It's. Not. happen". uh...

Well, in fact, what we need is also answers for modding. For now, we lack several (it's the word ?) knowledges for modding (list of abilities and abilities values, for examples). And the "mod" directory, too.


Or maybe you answer. But with the Evil Board Software O' Doom (EBSO'D), you know...
Reply #7 Top
The devs rarely reply, even to quick and reasonable questions.


So exactly which mythical planet, stuck in a corner of the galaxy at least 100 parsecs from the rest of civilization, have you been living on recently?
Reply #8 Top
The devs rarely reply, even to quick and reasonable questions.


I agree that this statement is quite out there. The devs are _very_ active on this forum.
Reply #9 Top
I wrote
The devs rarely reply

Yeah, thinking about it now, this is an exagerration. It's unjust and I'd like to retract it. There are two Stardock employees (Frogboy, Draginol) who I've seen comment rather actively. Despite the efforts of these individuals, however, it remains true that over half of the posts I've read that asked for feedback from the developers went unanswered. Well over half.

But really, the problem isn't forum activity. The problem starts earlier, with weak documentation.

Frogboy wrote
The combat system and other parts are not "unknown". The manual correctly discusses the combat. The Wikipage answers most of the remotely common questions people have.

I wish this were true. It's not.

The manual provides an approximate description of what's going on, but is not specific enough in many of the details and outright wrong in others (e.g., 1-based defense rolls). I have not seen anywhere a formula for damage given a set of attack values and defense values that completely describes observed data from the game, and I've looked.

As for the Wikipedia pages... well, let's look at the description of the combat system. Link
In the first paragraph we have
Below is my best understanding of how the combat is calculated, it has not been confirmed by StarDock yet.

And then following that a description of the combat mechanics (0-based attack rolls) that does not conform with observed data (which looks to be either (1-A) or Min(1, 0-A), but not (0-A) ).

Is this Wikipedia page evidence of a solid source of reliable information or another indication that the current documentation is incomplete?

Frogboy is understandably frustrated that this churlish troll (I have a lot of anger, it's true) is saying that the dev response is inadequate, when he's busting his ass posting 30 comments a day. I'm frustrated that I can't get answers to basic questions about game mechanics (the existence and behavior of the SizeMod attribute for component size is not mentioned in any official documentation, for example, and some details of the combat system remain mysterious), and that frustration is aggravated by the lack of recognition on the part of the developers that the documentation could be improved.

For what it's worth, the initial question of this thread about AI and building governors has yet be answered...


Reply #10 Top
For what it's worth, the initial question of this thread about AI and building governors has yet be answered...


Due to a mistake while trying to edit this post into the proper forum, a duplicate was made. Link You can find the Answer there.
Reply #11 Top
FYI...

frogboy and draginol are the same person, brad, the head developer for galciv.