Potentially desirable /mods 'feature'
or maybe a bug :P
from
GalCiv2 Forums
You are making a tech (possibly other things too), an example would be:
[Culture ID="InterGov"]
[DisplayName]Interstellar Governments[/DisplayName]
[Cost]200[/Cost]
[Description]Allows us to begin researching advanced types of governments.[/Description]
[Details]Each culture has its own government system, and we want to research each government so we can learn and grow in our knowledge and understanding of other races. There can be no understanding between the different galactic species until we understand as much of each other's culture and society as possible. Plus we want to copy the good parts and use them to improve our own government...[/Details]
[Requires]UniversalTranslator[/Requires]
[DiplomacyAbility]5[/DiplomacyAbility]
[Category]Government[/Category]
[Model]stardemoc0[/Model]
[CultureAbility]0[/CultureAbility]
[AIValue]10[/AIValue]
[/Culture]
that's the base one in /data/english/techtree.xml... however, if you make an entry for a tech in the mods/data/techs directory that is nothing but:
[Culture ID="InterGov"]
[DisplayName]SOMETHING DIFFERENT[/DisplayName]
[/Culture]
Then "SOMETHING DIFFERENT" would be the name of the tech in the game, but it would still pull the rest of the values from the /data/english/techtree.xml file. This is a nice 'feature'
.
If you make a tech that is
[Culture ID="InterGov"]
[DisplayName]SOMETHING DIFFERENT[/DisplayName]
[Description]Differently Allows us to begin researching advanced types of governments.[/Description]
[Details]different description[/Details]
[/Culture]
it inserts a not really right tech that's already researched when you start the game.
[Culture ID="InterGov"]
[DisplayName]Interstellar Governments[/DisplayName]
[Cost]200[/Cost]
[Description]Allows us to begin researching advanced types of governments.[/Description]
[Details]Each culture has its own government system, and we want to research each government so we can learn and grow in our knowledge and understanding of other races. There can be no understanding between the different galactic species until we understand as much of each other's culture and society as possible. Plus we want to copy the good parts and use them to improve our own government...[/Details]
[Requires]UniversalTranslator[/Requires]
[DiplomacyAbility]5[/DiplomacyAbility]
[Category]Government[/Category]
[Model]stardemoc0[/Model]
[CultureAbility]0[/CultureAbility]
[AIValue]10[/AIValue]
[/Culture]
that's the base one in /data/english/techtree.xml... however, if you make an entry for a tech in the mods/data/techs directory that is nothing but:
[Culture ID="InterGov"]
[DisplayName]SOMETHING DIFFERENT[/DisplayName]
[/Culture]
Then "SOMETHING DIFFERENT" would be the name of the tech in the game, but it would still pull the rest of the values from the /data/english/techtree.xml file. This is a nice 'feature'
.If you make a tech that is
[Culture ID="InterGov"]
[DisplayName]SOMETHING DIFFERENT[/DisplayName]
[Description]Differently Allows us to begin researching advanced types of governments.[/Description]
[Details]different description[/Details]
[/Culture]
it inserts a not really right tech that's already researched when you start the game.