Hotseat and Linux support

Two completely different feature requests!

Hotseat is IMHO one of the best things about MOO2 and the thing that makes me and my brother take a weekend off to play it every now and then!

Linux support! Yes! Do I have to say anything more?
12,092 views 17 replies
Reply #1 Top
You can do Hotseat by using the cheat mode. If you search the forum - I beleive it is in the Things You didn't Know Sticky thread by Frogboy on how to do this.

AFAS Linux, keep dreaming. Stardock is a company of under 30 employees - I doubt you will see this anytime this decade.
Reply #2 Top
I wonder why the hotseat-option isn't choosable from the menu if they already implemented it.
Reply #3 Top
Simple, it isn't fully implemented yet
Reply #4 Top
You can do Hotseat by using the cheat mode. If you search the forum - I beleive it is in the Things You didn't Know Sticky thread by Frogboy on how to do this.


Yes, but that method sucks. And there are a lot of things you can't do when doing it that way.

There has been a lot of mention that "sometime in the distant future this may be added, probably at a price".

That's good enough for me.
Reply #5 Top
It's the expansion. They listed it as an option to go with the Drengin campaign and agents.
Reply #6 Top
Did anymody try to run the game with WINE http://www.winehq.com/ ? Performance should not be an issue.

The application database http://appdb.winehq.org does not yet show up something valuable for GC.

I would really appreciate when Stardock could support a GC on WINE project. I think in the end this would pay off. Any LINUX geeks at Stardock?
Reply #7 Top
Did anymody try to run the game with WINE http://www.winehq.com/ ? Performance should not be an issue.

The application database http://appdb.winehq.org does not yet show up something valuable for GC.

I would really appreciate when Stardock could support a GC on WINE project. I think in the end this would pay off. Any LINUX geeks at Stardock?
Reply #8 Top
Does WINE fully support DirectX 9.0c?
Reply #9 Top
I would love to see galciv 2 under linux. Look at alpha centauri for linux - that was another win-game, "converted" to linux (i think they used wine). It would be really great not to reboot my machine to the obsolete winxp every time i want to play galciv2 and than reboot again to linux to be able to work productive.
Reply #10 Top
Can we not turn this into a bash XP thread please?

I understand users of other platforms wanting the game - but the simple economic fact is the SD does not have the resources to do this. (They are a company that specializes in designing software apps - games are just one part - for Windows now. Used to be OS/2, but that product is no longer commercially viable to support.) I'd rather them spend their limited time and energy on getting the game optimized for the vast majority of single player users. The same reasoning that they give as to why there is no multiiplayer would apply here.
Reply #11 Top
yeah man but linux is the FUTURE!!! the world may not know it yet but the end to buggy os's that you have to pay through your teeth to buy is nearly at an end, the Linux Revolution is at hand !!! HAHAHAHAHA, HACKERS OF THE WORLD UNITE!!!!
Reply #12 Top
[quote=#1]AFAS Linux, keep dreaming. Stardock is a company of under 30 employees - I doubt you will see this anytime this decade.
Maybe they could liaise with the Cedega team?
Reply #13 Top
LINUX IS FOR LOOOOOOSSSEEEEEERRRRSSSS....... WINDOWS 3.1 RULES!!! SUXXORRSSS

Sorry, couldn't help it. But seriously, I highly doubt any official support for Linux now or ever with Galactic Civilization 2. Who know's though, maybe Galciv 3 might just be written in Java that can then run on multiple OS. But then again, 2012 might just be the end of the world beginning with Gary Coleman crowned Lord Emperor of Terra in 2008.
Reply #14 Top
Achillus, that's 2011, and it kicks off this year with alien invasion. Sheesh!

I was about to go to ubuntu as my first linux, then put it on hold purely for galciv2. So if galciv3 was multi-OS compatible, that would REALLY make me happy.
Reply #15 Top
they should just use OpenGL and OpenAL and other cross-platform libraries instead of DirectX. That would make making a linux port a lot easier.

I am not a fan of java because of some of the buggy programs i have used made with it and not sure how it would handle a 3d graphics(grant you it was probably bad programming but for instance zend studio is one program made if java by "professional" people but was very slow and buggy when i used it)
Reply #16 Top
As I understand it, OpenGL is much more difficult for the dev than Direct3D. But even if everything was open, simply QAing a whole separate product would be a nightmare. A small company will never do this to gain what isn't likely to amount to more than a 5% boost in sales. Hell, large companies rarely release linux versions anymore, and they certainly have the resources to do so.

It's not financially viable. XP may suck in the worst of ways, but as long as it's the "least common denominator", it's what game companies will focus on. I'd love to see more linux support in the world - it's my desktop of choice at work, and kills XP in terms of command-line tools and built-in developer-friendly apps. Not to mention the customizability (I can barely tolerate XP's version of virtual desktops). But it's just not the average person's OS.
Reply #17 Top
As I understand it, OpenGL is much more difficult for the dev than Direct3D.


Actually, OpenGL has been historically much easier to develop for. Microsoft closed the difficulty gap a lot in DirectX 9, so they're actually about the same. Usually it boils down to personal preference, company policy, or the experience of the devs.

That doesn't change the fact that they'd have to learn a whole new API and implement it, though. It's still very difficult.

I agree that a Linux port is unlikely to happen anytime soon. Porting a game to any OS other than the one it was designed for is always a large project. Moving to OpenGL is likely just the tip pf the iceberg: I'm sure a lot of their stuff contains code that's pretty specific to Windows.