Just how far can one mod the game at this point?
from
GalCiv2 Forums
I've already seen a few threads concerning an issue that's been my only complaint with the game, the Spending Rate sliders. Some people, in the minority but myself included, aren't completely happy with the way the sliders limit production. Namely, the way they prevent players from running both their factories and research facilities at maximum output at the same time, even if they have more than enough income to afford doing so. Now, I've heard from some people that Stardock is going to change this at some point, and I've also heard the opposite, that the inherent limitations and wastage in the design is intentional and will not be changed. And I can't say I'd blame Stardock for refusing to change the system, for *any* reason. It would likely unbalance the in-game economy to a radical degree, requiring countless hours to be spent re-tuning the entire economic design. So what I'm asking is: Are we, as game enthusiasts, able to get off Stardock's back about this and do it ourselves? Just how far into this game can we mod? I'm sure I'm not alone when I say that no matter how big a challenge it would present (and it would probably present a very big one for Yours Truly, with no genuine programming background), I'll take the time to figure it out, and I might even get a little enjoyment out of it.
So: Where is the edge of the known GalCiv2 modding universe? Are there tools that nitpicking enthusiasts such as myself could acquire to take that edge even further?
So: Where is the edge of the known GalCiv2 modding universe? Are there tools that nitpicking enthusiasts such as myself could acquire to take that edge even further?
).
