What do you do on the Siege level (campaign)

The Dread Lords are too good, even on cakewalk level

I've been playing the campaign (I started today). I got to the Siege level, whic I started on normal level.. Got my butt kicked after a few turns by the Dread Lords ( I found a small Dread Lord ship, which promptly took out my flagship, scouts and economy + military starbases)

I couldn't do much because of the damn thing having too many move points. Everytime I launched a ship, it got splattered!

Can someone tell me what strategy I need to use to keep these pests off my back.
7,130 views 5 replies
Reply #1 Top
Yes! I need help with this too!!!!! Restarted like 15 times now
Reply #2 Top
beeline weapon techs and stack fighters on a military starbase while researching. load engines on a cargo ship armed with a laser, to destroy incoming troop transports.
Reply #3 Top
beeline weapon techs and stack fighters on a military starbase while researching. load engines on a cargo ship armed with a laser, to destroy incoming troop transports.
Reply #4 Top
This mission was tricky. But it is doable. I started off with 100% spending since you start with 30k of money.
I restarted game several times (crtl+N) until i had some nice bonus tiles, onne of which was the Precursor mine (+700% prod) on my capital planet (woohooo) .

I had 2 planets with research focus and the main doing prod. I colonised a new planet, and i was doing ok, but the DL soon came and took that planet with 10 soldiers vs 3000 pop I couldnt kill a single soldier!! agggg ... So i reloaded the last turn and abandoned the planet. My allies soon launched colonizers and battled the DL for it lol

A fighter with 20 atak (masss drivers) soon appeared and kiled a ship or two of mine, and proceeded to kill the an Economic starbase I had. I recalled my fighters and stacked them with about 10-15 atak. I went back and kiled the DL ship. But the main thing that saved me was researching heavily into ARMOR, and building a military starbase with all atak and defence bonuses i had at the time. I lost some ships but destroyed the small fighters they sent me.

Then heavy fighters with 40 atak MDs showed up. I had a nice enough defense to keep them away. I just kept reaserching + social building + churning out fighters and then upgrading existing ones, till i was able to take down the 40MD fighters. I built better ships and upgraded Armor and upgraded my starbase. I never colonized another planet cause it would spread me too thin.

When i felt i was safe in my area, a Dreadnaught appeared with 60 MD atack and around 70 HP Forunately with the starbase beefing me up and having 2-3 stacked fleets, the DD did not come close.

I kept reaserching into Weapons / Armor / Engines / Logistics mainly. Also I always trades techs with my allies. My money was getting low kinda fast but I kept 100% funding all the time (till very late on the game). I also discovered that I needed a lot more range to get the Drengin HW (or some plantes/bases on the way). so i did soem reaserch into Range (life support).

Needless to say, I got all my breaks from my allies (the Arceans) who were doing good on researching.
I traded them for the medium scale building (which then i contrinued researching to large scale building), and then I traded them for a MD weapon they just researched (+7 atack MD).

And that was it. I made a Large ship with 60+ MD atak and put it in a small fleet. This beast ate up about everything in its way. I had to kill a few things to get more lvls on my ships to atak the dreadnaught (which is very dam powerful btw esp that it had picked up a few lvls by that time).

I ended annihilating everythign and everyone (Except my allies of course). Late in the game, when I ran into negative funds, I started to sell techs to my allies until they ran out of money. Anomolies helped with +1000bc abd +2500 bcs. I lowered funding later on, made some constructors, built a few garded bases, and sent some Troops and conquered the Yors and then the Drengins.

Even without the powerful MD gun i got, I had good enough firepower, because I had lots of ships and I researched a lot in Weapons.

So in short, it is doable.

- Get some good bonus tiles at start.
- Go full 100% spending.
- Research Armor / Weapons / Engines / Logistics mainly.
- Trade techs with your allies when they have something (give them your lower techs and see if they can add money on top of the deal lol).
- build a military starbase around your starting area but farther down so its not an easy picking.
- build small fighter fleets and stak them with latest weapons + armor (vs Mass Drivers).
- build bases to get to the far away places (plus some research into range/life support).
- get all the anomolies you can, and then park your Scount ship infront of your planet to give you a nice early warning.

thats all i remember lol good luck
Reply #5 Top
Okay, I played this one on Tough during Beta 2. I'll recount my third game after my first two failed experiments. Note that the changes to racial abilities means you won't be able to exactly duplicate this. I played without any reloading and purely with the setup given to me in my third attempt (first attempt I teched, my allies were getting whooped, my ships were too weak and I died. Second attempt focused on soldering, but not morale and pop growth). Most of my starting bonus tiles were 100%, though I think I had a 300% one somewhere.

When picking my racial abilities I decided to focus on a race that bred fast, was great at soldering and had good morale to stop the high population rioting. I picked the populist party, which gave me more morale (100% morale allows for mega fast breeding) and a bonus in diplomacy so I could get tech from my allies as quickly and cheaply as possible. This setup was intended to allow me to resist invasions and counter-invade where possible, and as a bonus the large population would form a big tax base, which was important consider how few worlds I knew I would have.

You start with a lot of money so buy buy and buy again. I bought a colony ship for each world, and a defender thereafter so that the Dread Lords couldn't invade off the bat. My research first went into that +10 in all fields bonus and then my economics. I then followed up researching everything on the planetary invasion and defence tree, and then farming and morale. This isn't a precise order, and I researched a few other things, but this was a few days ago

I lost the top right planet quickly, and the far most top left planet soon after, but on most planets I now had an established base of farms and morale, using 50% social spending and social focus (the rest was research spending). I eventually put a starport on every planet.

With this setup I was able to repel almost every invasion of the Dreadlords. Downside? I was unable to help my allies and the Dreadlords controlled space. My last two frontier worlds fell after they assaulted faster than I could breed, but by now I was close to holding every soldering technique, and one of my original three worlds has a population of over 20 billion.

I had a stroke of luck when I reinvaded one of those worlds and stole... Doom Beam! Oh now we're talking

However, the DLs controlled space so it's hard to get anything into the air, and now they're camping around my last three planets. However, my allies must have done something as they went roaring off into Arcean space. I used this to start building ships with Doom Beams (later buying miniturisation tech from my allies to get better engines on to). Currently I had ships with around 30 attack and 4 move. It's now I discovered a weakness in the AI/Dreadlords.

The Dreadlords, at least on Tough, will not use fleets. Their ships fly as individuals. I had fleets of five ships with a combined attack of around 128. Even though they had no armour, and a DreadLord ship would dstroy one a turn, the DreadLords would not attack them knowing they would be destroyed. These fleets became invincible, and with three planets churning out reinformcements I was doing pretty good. I soon had ships with 6 movement, so that I would be able to get first strike, just in case the DLs turned on me.

In the end, the DLs conquered everyone else and the victory planet was surrendered to me, but I was going to wipe the DLs out. One transport of my could invade a DL world with 2000 troops and win with over 1700 left. We were spanking them.

We appear to have lost all that tech in the next mission... not sure how you lose your war winning tech, but there it is

I wouldn't bother with amour. Their attack is about two-three times the level of your hit points. You would need insane levels of armour to save your ships and it's not worth it. Better to get big fleets of small or medium (I used medium) ships which the DLs won't attack.

I was lucky to get Doom Beams, as without it I would have been in a big trouble in the arms race. Taking their worlds was easy, as was defending mine, but without space you can't get ships into the air. My transports could move from my home worlds almost to the worlds in the next sector in one turn, but if they get nailed at launch that does you no good.

Had this attempt failed I would have done much the same, but would have aimed to get transports out faster. I often had planets with max pop sitting around, and I could have planeted transports out by every world to counter-invade. This isn't so much about owning worlds, but rather stealing tech every time you conquer one of those worlds.

Oh, and the aphrodisiac wonder (?) is damn useful for building up your pop again quickly after sustained invasion. The DLs liked to hit you three times in three to five turns. Nasty.