Are starbase effects additive?


Sorry if this has been discussed already. If I build two military starbases so that their radius of influence overlap, and one has a defensive ship assist +4 for all categories and the other starbase has a defensive ship assist in one category that is, say, +1 will my ships that are stationed in the overlapping radii get an additive ship assist (i.e., +4, +4, +5)? Or if I have two that have +4 all categories will it be +8, +8, +8? I guess the same goes for economy modules on economy starbases that overlap over planets.
I don't think I've seen the fleet/ship offensive/defensive stat window at the bottom of the screen show the effect of starbase influence on attack/defense. Wouldn't it be handy if that screen also showed the starbase added assist? Maybe as numbers parentheses next to the ship values?
5,319 views 9 replies
Reply #1 Top
Yes, they do.
Reply #2 Top
That's like an exploit - even 1 hp ship cankill several cruisers -_-, tried it - that's ridiculous.
Reply #3 Top
What about economic starbases then... work the same way?
Reply #4 Top
Yes, the bonuses for attack and defense ship assists are accumulative. You can see the effect of these in a couple ways:

One way is to select the starbase with the mouse. This will highlight the area of effect for that starbase. Any of your ships ( or allied ships if the "starbases help allies" UP law is in effect ) in this highlighted area will receive applicable ship assist bonuses from that starbase.

You can also select the ship. This will show its stats (bonuses included) in the context area. If you hold the mouse over the stats for each weapon and defense, a popup will appear telling you the ship's base stat, how much is being added by the starbase , and the total.


Reply #5 Top
That's like an exploit - even 1 hp ship cankill several cruisers -_-, tried it - that's ridiculous.


It's hardly ridiculous considering the amount fo resources it takes to put them up and the fact it doesnt move. Plus while you bump up its bonus abilities you probably neglact its defense and offense. So i'ts a sitting duck pretty much.
Reply #6 Top
I don't think the effect of economic starbases are accumulative. I say this because I had several in a row to maximize my trade income and when I hit my logistic limit and had to decom one, I actually saw an increase in trade income, not a decrease.
Reply #7 Top
No, economic bases are cumulative. If you want proof, just put two econ bases around a planet, each with just the first upgrade. Your planetary production will be boosted 6%, not just 3%.
Reply #8 Top
I don't think the effect of economic starbases are accumulative. I say this because I had several in a row to maximize my trade income and when I hit my logistic limit and had to decom one, I actually saw an increase in trade income, not a decrease.


You only get a boost for the turn the freighter is in the radius. That has been my expierience. This ofcourse favors shorter routes which I use when I stick a bunch of these badboys together. You saw increase of income because the bases cost upkeep aswell! So the base that gave you an extra 1bc here and there cost you maybe 6 bc to keep up (These are made up values I dont have actuals atm).
Reply #9 Top
Its by no means an exploit.

When I am building up my military, I create a ship of my largest military hull size (lets call it an "interceptor"). These ships have a large amount of engines (I usually shoot for 10+ parsecs/turn... in the end game they go 20-25), at least 3 sensor arrays and a couple of weapons (no defense).

The mission for these Interceptors is to go into enemy space alone (sometimes even before war breaks out) and once the fireworks start they pick off defenseless targets and escape before getting entangled in a fight. By the time that I've tech'd up to "Large" hulls, one of these can usually stand up to a starbase with one or two defensive upgrades. They also pick off constructors, troop transports, single fighters en route to a fleet, etc. Using this driveby strategy, they can rack up an insane number of kills, and they can massively harrass the enemy and destroy its infrastructure.

Ideally, one would never engage in a fight inside the sphere of influence of a military starbase in the first place. If an enemy has a military starbase in YOUR space, then shadow it with a combat fleet capable of destroying it immediately. If they are trying to upgrade it past your fleet's potential capability, consider:

a) go to war with them
b) "blockade" the starbase with the cheapest ship you can create (kind of expensive though)

I'm always highly suspicious of an enemy building a military starbase in my controlled space. If I'm invading however, they are the first thing to go.