Why three types of starbases to begin with and shouldn't economic starbases generate more income?
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I think three different types of starbases add a bit of flexibility/strategy in the game, however I also feel that it is a bit redundant as well. If you build an economic starbase why can't it also be an influence starbase as well. If freighters are passing through would they not also be able to spread your culture through manufactured goods? So wouldn't each economic and influence starbase be better if they were combined into one type of starbase or at least have the option to have a hybrid starbase with some trade (not production modules) and influence modules on it? I also feel that economic starbases, owned by a particular civ., should get revenue from all trade routes that pass through sector owned by that same civ. You could look at it as a kind of "trade tariff" or "tax" on trade routes that pass through your empire. If anything I think that if there are three types of starbases they should be: military, economic/culture and resource/industrial starbases. The resource/industrial starbases would obviously be for galactic resources or as produciton centers near planets. Also why can't a starbase create space ships? It is not like that is unprecendented in science fiction. Many large capital ships would not be able to be built on plantets because of their sheer size. In a large galaxy it would make more sense to build a base, fortify it with defenses (or have a fleet to protect it) and then churn out warships to mount an offensive.
Has this been covered before? Am I way off base?
Has this been covered before? Am I way off base?
