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GalCiv II v1.1 Dev log

GalCiv II v1.1 Dev log

Friday night fun at the office

The team is busily working on v1.1.  I thought I'd show you some screenshots of what we've got done so far.  Probably a beta of this will be made public next week.

March 18, 2006:

The 3 features here we think will make people happy. Still tweaking the wording.

But basically you'll have control over whether tech trading is allowed. Blind exploration means you don't get to see the influence of a civilization until you've explored sectors that they're in. And minor races control whether they're in the game or not.

 

A couple things new on the ship design screen. First, you can now rotate components on the fly in the X, Y, and Z axis.  Pretty excited about that. You can even resize components after the fact once they're on. You can also rotate them after the fact.

What you can't see in the screenshot is that you can now pan with the left-click drag so managing much larger ships is much easier now. It should really free up how ships are made.

Sick of messing with what's in a given tile? The Fleet Manager is a whole new screen designed to let you organize what's in a particular tile. Still a work in progress. ;)

98,460 views 84 replies
Reply #51 Top
As a consumer and avid gamer, I sing Stardock's praises to the rafters!

As a conscientious human being, I wonder whether we all owe apology checks to the StarDock design team's families, pets, and friends!!

The work ethic--continuing to offer such fast-coming and hard-hitting improvements--in the wake of such a commerically successful initial release is almost unheard of. Hats off to you guys to continuing to enhance a 1st-rate product.

Being able to upgrade from the Fleet Management window would be a BIG addition.

You guys rock!
Reply #53 Top
Please add a line in the ship designer that says how many logistc points the ship will use. For me, that is the single most important attribute of a ship design.
Reply #55 Top
Pls remove the stupid launching of the ship! Launching it to the bottom of the planet give the players at the top of the screen more advantage as they can move the ship downwards faster than those players at the bottom of the screen which have to move their ship upward. 2 solutions available, 1 to remove launching and let ship fly out of planets in any direction, the other let players select launch direction. Of course, the first solution is simple and better and less troublesome.

Also inceases the number of tiles on a plannet and a bit more bonus as there are simply too much to build, like farm, economic, starport, research, influence, entertainment, ...usually more than 1 of a type is build too.

And pls most people still using up to 1280x1024 resolution monitors on desktop, so can make thing less bulky like the planets page should have more item visible on the Queue list. Also the Research page can show less bulky item on top and the tech tree below smaller pic inside to see more items. Really a lot of tweaking needed so as to fit in more things and make it more viewable and friendly.
Reply #56 Top
#49 by Archimagus
Saturday, March 18, 2006 7:22:15 PM





I amsure it is covered in another thread somewhere. . . but what is the problem with tech trading and why would you want to dissable it?
Some people dont like the "run away" tec tradeing that goes on in the game, Bascialy one of the ways to win the game is to not build a single reasurch facility (Build factories or entertainment or money or influence generators instead) and just sit their and buy tecks from the other AIs or trade them with the other players
Reply #57 Top
Wow, that all looks wonderful! I would like one tiny option. I like to have my ship designs loaded with aeverything on them so I can change out the weapons and such one by one. I guess that was switched in the last patch.... but maybe we could have an option as to wether custom ships we bring up to edit/upgrade as "fully loaded", or as it is now. Maybe it could be selectable in game options or on the main ship building screen. Overall, it looks great!
Reply #58 Top
My three biggest questions about the additions would be (in order of importance):
1) Can we still follow the whole path of trade routes into the fog of war on blind exploration mode? These routes can reveal unscouted planets.
2) As someone else mentioned, can we upgrade from the fleet manager?


three? can you count?
Reply #59 Top
panning with a left click on the ship design!?! you f***ing reach my mind. and rotating pieces too. only other thing i'd request is separate x/y/z resizing. and since you're all ready messing with the minor races, why not just make a slider for them? maybe not a stright number, but a % of unpopulated planets that will have minor civs, and the likelyhood new ones will show up. just a thought, since you're all ready working on the feature (i know it wouldn't fit nicely into your set up screen based on the screenshot).

anyway, i'm not trying to sound demanding or ungrateful. i just have a lot of ideas, but i'll have to save them fora suggestion post. I'm really looking forward to the new patch! besides the fact that this game is awesome, StarDock seems really great. there are several game studios out there that make quality products, but i rarely get the sense that their business model is so heavily influenced by love of videogaming. um, yes, that is all.
Reply #60 Top
One curiosity though... I like where 1.1 is going, but unless I missed it, what happened to "stealth" technology that was present in both the original OS/2 game, and GalCiv 1. I would like to add a "cloaking" device to my ships.. What better way to greet an unfriendly neighbor that decloaking an armada next to his fleets, and poof, bye fleets! Or having a cloaked AWACS type ship to scout around and plan your inva, er liberation your enemies worlds... Any Thoughts?
Reply #61 Top
how large is download gonna be?? i have dial-up
Reply #62 Top
'But basically you'll have control over whether tech trading is allowed.'

Thank you! I suck at tech trading!
Reply #63 Top
Looking forward to all the new ship design features I spend about the same amount of time plyaing the game as I do designing the ships. It's a great creative outlet! One thing I'd like to see is a way to single out a hardpoint (getting a piece on that sphere or any other component with lots of hardpoints next to each other, exactly where you want it, can be challenging to say the least). Also, if there was someway we can build a "part" (let's say an arm like that robot ship) then attach it to the ship later, that'd be helpful as well I think (as well as being able to save that "part" and cut+paste).
Reply #64 Top
I second the cloack technology add, maybe on expansion or something, though i would like it sooner and free


Also, the fleet manager for me is the BIGGEST addition yet, but as some1 said , upgrading from the fleet manager would be awsome too. I think being able to select a rally point for a newly formed fleet would also be cool to have on the fleet manager, kinda like Fleet Rally Point or something like that. Anyways , YOU GUYZ ROCKK!!!!!




Laterz
Monc34
Reply #65 Top
how about using the Fleet Manager to manage the whole galaxy, so you open the FM window and in the bottom right you have the galaxy map that shows you the postions of all the fleets and single ships and highlights the current selected fleet/ship on the map ,from this window all ships can be located and told to group up into a fleet at your requested destination. also from the FM window you have control over all ships that are located on planets. so ships dont need to be on the same square to join into a fleet they can be anywhere and on any planet. and remember that the map will give you the location of your selected ship so when creating fleets you can select ships that are near by or if need be far away. this has to be done as managing hundreds of ships is a slow process.
Reply #67 Top
I love what you folks at Stardock are doing. Keep on doing it! One complaint I have is in the manual. It says we can get a hyperion Fleet Manager which makes all planets automatically have a fleet manager. I have used the "Research All" cheat and I have not been able to build this. Was it accidentally left out? Also, I would appreciate maybe a "super Projects/Galactic Acheivements/ Trade Goods " list on the Civ Manager. This way you can find that silly manufacturing capital without having to look through each individual planet. Or maybe just a filter parameter that shows all planets with X on them. Personall, on a gigantic galaxy with everything abundant and you own 75% of it, finding things is very hard!

But all that could just be wishful thinking, I'm just glad you guys are kind enough to do great updates at all.
Reply #68 Top
I would appreciate maybe a "super Projects/Galactic Acheivements/ Trade Goods " list on the Civ Manager.


This way you can find that silly manufacturing capital without having to look through each individual planet.


Agreed with the first quote.

The second quote, the capital cities has a small flag on there that you can easily identify them on the map.
Reply #69 Top
Oops. But still, if you get the Hyperion Fleet Manager, the filter would be nice for the finding and decomissioning/upgrading of all existing fleet managers.
Reply #70 Top
Can we have options to give more life to the minor civs? To let them colonize, fight, invade and take over planets...


I have actually had that happen in a game. The Paulos (sp?) have around 4 or 5 planets in their empire.
Reply #71 Top
I know I,ve gone on about this before but ORGANIC looking ships like the dread lords and farscape look so cool it would make my year if we could have some kind of upgrade that would give some new ship styles with organic as one of the designs. if that were to happen you would have my eternal gatitude.
Reply #72 Top
I have actually had that happen in a game. The Paulos (sp?) have around 4 or 5 planets in their empire.


Probably they get these planets from another race or won them through war because they can't colonize.I also think that minors are too weak in this game.With no tech trading option enabled they will be a lot weaker.At least an option where minors can colonize their star system or a cap of 4-5 planet max to colonize could be implemented
Reply #73 Top
Me too would like to join the lobby for bonscott's idea about ship upgrade - please, let us only replace items on the ship, do not give us the bare "skeleton" when upgrading
Reply #74 Top
Iam truly looking forward to the 1.1 release, I can't wait already to try out those new improvements. What can I say, you guys are just making a superb game even better
Reply #75 Top
I don't know if this was mentioned before, but what I would like to see would be a separate program that you can run outside of the game that will allow you to design ships. I think that game about the movie stars did that with the characters in the game. This way you could maybe design a ship while you were bored at work or other times when you are not actively playing the game. That would be cool.