Precursor Corvette random event?

Is the acquisition of a Precursor Corvette a random event or is there something that you can do to better your chances of finding one?

I was playing a game where one of the AIs (Korx I think) fielded one against me. It took a hell of a lot of firepower to put it down, especially in the mid-game where (had the AI been set smarter) it could have won the game with that one ship alone. I eventually destroyed it with massed fleets of cargo hulls packed with only weapons, but not before I lost about 30 ships to it.

So.... gasping and trying to recover from the slow grinding onslaught of the Precursor Corvette (it only had a speed of 2), I return my production queues to normal. But I get a message 2 turns later that the damned AI found ANOTHER Precursor Corvette!!!! WTF?!

Anyone care to shed some light on this coincidence?
22,579 views 39 replies
Reply #1 Top
I noticed they come in waves as well. One was found by a friend race and I bought it from them (about $4k). Then the race I was gearing up to war with also found one. I was able to buy it off him for about $5k. We went to war and I was informed that he found yet another one. So 3 found in about 5 turns. Haven't seen a single one up to that point.
Reply #2 Top
I found 4 in one game but by the time I was able to bring them to bear it was almost an even fight with the AI dreadnaughts. Most of the time they are so damn slow by the time I find them that they end up on garrison duty on my important planets.
Reply #3 Top
dunno about teh corvettes but the Rangers are attributed to luck. As a lucky race i end up with 4 or 5 rangers by the mid to late game.
Reply #4 Top
I found a Ranger which was automatically named, "Lucky Ranger". Good combat capabilities. Getting it to move around though...that was the tricky part. My Lucky Ranger must not have come with propulsion because the crew that found her had to put on their little EVA suits, hang tight to whatever protruded from its hull, and go for a full zulu burn on their suits' emergency thrusters just to get that damned thing to move anywhere.

I now fully understand what really happened in the titanic wars between the Arnor and the Dread Lords:

The Arnor ships travelled so slowly that they all reached transcendence and evolved beyond the need to assert their precence in the material plane. Meanwhile, most of the Dread Lords all died of sheer boredom, waiting for their sworn enemies to show up only to find that their ships were empty - if they even showed up at all.

There you have it. The whole story of the History of Galactic Civilizations all wrapped up into a single, two-sentence paragraph. Mystery solved. I should get like tons of bonus points for figuring this out. I'll accept my reward in five-token chunks every month OR a really cool, custom-made forum medal just for moi. Thanks. W00t!
Reply #6 Top
Yea, leave it to the AI to make "Legendar" ships that fly as fast as an old lady driving a Buick looking for an address...
Reply #7 Top
Its all luck. So if you really want them take the lucky racial ability and be part of the universal party.

Rangers are great, but like others have said. They are way to slow. Plus on intelligent AI they will see it as a very big threat and team up to take it out. I find they are best used for planet defense.
Reply #8 Top
Yeah, a Lucky Ranger is such a titanic threat.

"OMGOMG LOOOK!"

"Wot, mate?"

"DEY GOT DEMSELFS ONE OF DEM LUCKY RANGAS!"

"LOL."

"Oi, wot's so funny? They's gunna pwn us!"

"LOL. By the time it gets here, we'll have a Tech Victory!"

*** Meanwhile in deep, deep space ***

"Can we please put thrusters on this stupid thing? I'm sick of these EVA thruster pushes. Space is sick, man. We'll run out of food by the time we get there."
Reply #9 Top
I just thought I'd add a comment for anyone still scared of precursur ships. They can't take a planet, and if they fleet with a troop carrier, you just sacrifice a cheap fighter to take out the troop ship. Avoid the Gun Cows, let em fly around where ever they want. the last game I played where the enemy had 2 of em, I just avoided em, and destroyed the empire they belonged to, they managed to take out a couple stations, and maybe they scared my populous a bit, but Pirates are a bigger concern.
Reply #10 Top
In my recent game (normal/huge) I actually turtled away in some remote corner to research only and due to my luck ability I have 10 of those ships by now and they all have move 3 due to the stuff I built (dont remember what it was exactly at the moment) and with that speed they become usable somewhat.
Reply #11 Top
The most ridiculous find of Lucky Rangers I ever had was on one of my first games - gigantic map, probably beginner or normal difficulty.

I found.... and I jest ye not.... more than 20 of these things! I was excited for about the first 8 or so but then it got a bit dull! As mentioned above, they're so damn slow, they all ended up on Starbase guard duty while I built ships that didnt use an Hampster Powered Engine.

Luck racial ability helps a lot in gaining these things, although even though I never choose Luck anymore, I still tend to get at least 1 per game. There also seems to be greater chance to get them if you have a very poor military.... but that might just be weighted opinion.

Another strange thing I noted.... they often seem to appear from my crappy research colonies - thos PQ4 planets that you tend to overlook until you've settled all the planetary jewels!
Reply #12 Top
Hi!
Crazyhawk, thank you! You've given me a really good laugh.
BR, Iztok
Reply #13 Top
What I don't get, these Precusror Ships (Arnor I assume) are so damn slow, yet the Dread Lord Craft are way faster and ergo a much bigger threat.....no wonder they were winning.
Reply #14 Top
I played with the luck (+25) and the Univresalist (+25 luck) and I only got 2 of them...
Reply #15 Top
Found an interesting tactic using Lucky Rangers.
Now you need to have a bording enemy (or soon to be enemy) pounding a poor, helpless minor race.
Give the minor race a 'gift' of a Lucky Ranger or three.
As the ship moves towards it's new home planet, watch the surrounding empire race maniacly to their deaths as they try and take it down. When their forces are depleted, invade!
Of course it's also just fun to watch....
Reply #16 Top
A Lucky Ranger is the only thing that saved me when the Drengin showed up at my door with 10+ fleets, Lucky I got that ranger

Reply #17 Top
You mean you can get one big, powerful ship from a random event? All I got was a few dozen tiny Precursor ships with crappy engines and a pea shooter causing a whopping 2 points of mass driver damage. Good material to upgrade to e.g. warp-drive-powered missile ships with harpoons, but as such all they were really good for as such was a suicide attack to soften up a pesky well-armed Drengin battle station right at my border.
Reply #18 Top
Do these ships just pop up automatically? I've played a quite a bit but never seen one. Does the difficulty level matter in getting them? I'm on tough right now.
Reply #19 Top
Do these ships just pop up automatically?


Yes

Does the difficulty level matter in getting them? I'm on tough right now.


No, I am playing my first game on hard and I have more lucky rangers then I got in my last three games on easier settings.

All I got was a few dozen tiny Precursor ships with crappy engines and a pea shooter causing a whopping 2 points of mass driver damage

They have crappy engines for sure, but mine have 32 guns and 20 armor. The lucky ranger is a precursor ship, looks like a loaded out cargo hull. I just keep rotating my smaller ships in and out of fleets with these things so they pile on the XP.


They have crappy engines for sure, but mine have 32 guns and 20 armor. The lucky ranger is a precursor ship, looks like a loaded out cargo hull. I just keep rotating my smaller ships in and out of fleets with these things so they pile on the XP.

I hope this BBS software isnt one of yours stardock

I give up trying to edit this post

Reply #20 Top
I have just become the most powerful military civ in the universe, when i 'find' a Ranger. Interestingly, the description didn't mention (as it normally does) that is is immensely powerful - probably because it isn't compared to my own ships.
Reply #22 Top
Getting precursor ships is always fun, but there are times the events seem to get out of hand giving out a lot of them in a short period of time. For example I had a game I was trying to win by tech victory so I just had enough military to keep from getting attacked for being too weak. Then guess what happened, over a period of 20 turns EIGHT lucky rangers were handed out.... seven of which went to me . it hurt my economy a bit with that sudden maintenence cost jump, but once i got the spin doctor project built and put all seven rangers on that planet everyone thought I had a massive military force and started giving me tribute.
Reply #23 Top
THere really needs to be an option to turn precursor vessel acquisition off or down, as they're tremendously unbalancing. Slow or not they're a match for whole fleets of enemy ships in most games I've played, and I usually end up with 2 or 3 of them. That pretty much kills the "strategy" element of the game, since it has frequently taken me from least powerful military civ to most powerful in a few turns.

Anyone know if this is going to be addressed at some point?
Reply #24 Top
Rangers are too slow for me, and the Corvettes seem pretty weak (at least at the level I tech at.) I usually just suicide the corvettes on whatever target of opportunity and I park the Rangers in the Spin Control Center. In my current game there's 6 of them sitting there. They're too slow to get anywhere else.
Reply #25 Top
I'm angry. I've never been given any bonus ships yet my enemies seem to get them every 30 turns or so. Luckily they just tend to leave them wherever they find them and don't go looking for trouble. .