What am I failing to understand?

I'm completely new to the game, but after reading through the manuals, watching the tutorials, and playing a few hours I feel like I must be missing something huge. As far as I can tell, there is no way to set the military/social/research spending priorities for each colony.

Why in the heck are my fledgeling colonies blowing half their output on research when they should be completely focused on bootstrapping their infrastructure? How can I set it so that some 'completed' planets only spew out research and nothing else, while others do nothing but pump out ships? Am I missing something?

Any help would be appreciated.
--Goredon
5,643 views 9 replies
Reply #1 Top
If the colony has no research producing structures, it's not spending the money. Money only goes into places where there's capacity to spend it. So if you have a new colony with nothing but factories, the money will go to power the factories. If your colony's all spread out with structures here and there, then yes money will get spent there.
Reply #2 Top
You can also set the targets on one of the three sections by clicking the little bullseye icon in the planet screen, in one of the three sections (military, social or research). The icon is in the top right of each of those boxes.
Hope that helps.
Reply #3 Top


Yep, you can set a galaxy wide spending policy via the policy screen but you can then set each individual colony to focus on an individual aspect by clicking on the bullseye in the top right corner of each resource box.

It makes it even quicker to research stuff, you can set a planet to focus onto research and bump your research up to max on the policy screen.
Reply #6 Top
It seems like the fact that it only channels through the appropriate building types should take care of most of the need to individually tailor the planets. However, if most of your planets have an even mixture of building types, I can see it might be useful to do that. Lately I've been specializing planets more and more, like not wasting a slot with starports on every system. The learning curve is satisfyingly long.
Reply #7 Top
I rarely put a starport on anything less than a class 9 world. The exceptions are when the planet has a 300% industry bonus tile or I just don't have access to enough planets to specialize. Small worlds I use primarily for economy with a side of research. I'll usually have one big world devoted to econ, and one to research, with the respective capitols built on them; if these worlds have fewer than 15 usable tiles they don't get starports either. Everything else is primarily built for industry; however I put a research building on nearly every world to ensure its capacity is being spent, and a set of farm/entertainment/econ buildings on most worlds to provide a basic amount of local funding.
Reply #8 Top
I usually include a starport even on class 5 planets just so that I can build tiny or small defensive ships, because my defensive ships usually have a move rate of 1. But other than the starport, I completely tailor each planet. Research world, manufacturing world, economy world... The only exception is the homeworld, which I usually have a mix on...because those early days you'll need a mix.
Reply #9 Top
The 1.1 update should make the economy a little more logical and easy to understand.