More checks (spell checks from different checkers yield different results)
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1.1 > Ability / Political Party picks
I recommend you use your picks to compensate for whatever you feel is lacking in your game, rather than to
emphasize your strengths, but it is up to you.
3.3 > Similarly, sometimes a major research discovery might force you to re-balance the sliders (or reduce the spend
3.6 > Once one planet starts, there tends to be a cascade effect as they add their influence to yours and the multipliers from the starbases kick in.
4.2.2 > I usually can't get people to declare war on their trading partners any other way, especially when
the trading partner is militarily #1
4.3.1 > - all techs except diplomacy-modifying techs; or military techs; or ...
4.3.2 > So you need a lot of money to do things like rush-build Trade Goods, max out your research, crank out those Dreadnoughts,
Alterians is changed to Altarians.
Defence is changed to defense.
A fix to my previous post
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Special notes > Examples > 3) Starbases are better utilized at higher AI levels – dumb things happen at low levels, but it gets pretty smart at higher
2.1.2 > The Quick Rush Build transports and send them off. While they travel (they are soooo slow), research Phasors, build >> according to the tree
3.1 > Is upgrading worth it? Just be wary of your maintenance costs – often than old fleet would be better
draining someone else’ s
3.1 > The Subspace Rebounder is also twice as good as Shields III, and lots better than its successor Barriers. Nothing noteworthy as an exception in the remaining trees for ship construction. I HAVEN'T SEEN WEAPONS!
3.4 > 4) > Have a treasury balance below 0. That is to encourage population growth, which leads to the economy growing, which lets you research and build faster… One way to do this is through improvements, another way is through colony management
All spellings changed to Drengin.
All hitpoints have a space.
There could be additional spaces before/after the ' key in several areas.