Economic, Manufacturing, Techological Capital

Hi everyone,

I have a few questions concerning economic, manufacturing and technological capital.

Economic capital

I have a class 28 planet which is my economic capital. Should I be filling this planet up with market centers to fully benefit from the economical bonus? I build two entertainent centers, two factories, a farm and an embasy. I am now building about 15 advanced market centers. Also I have build a economic starbase near this planet. Is this a good strategy ?

Manufacturing and technological capital

I am using the same strategies here as with the economical capital:

I am filling up the technological capital with research centers and the manufacturing capital (my home planet) is filled up with factories. I also have placed economic starbases near these planets.

The manufacturing capital is losing a lot of money (-65 per turn) which is now partially compensated by my economic capital.

Am I following the right strategy here or am I forgetting something?
9,533 views 14 replies
Reply #1 Top
I think you have the right idea. Market centers are the right improvement to boost income.

Your home planet gets an econ bonus so I often have my econ capital there. Mainly because you can get the benefit earlier than waiting to develop a Higher PQ planet.

If you study the planet detail screen you will get a better idea where to put what capital .but your building choices are correct
Reply #2 Top
In effect i think that the marketcenter is just a economic capital in miniature. To use the potential of the E-capital you need to maximize your population (your gross income) not your modified income. Strictly IIRC.
Reply #3 Top
Economic Capitals give a % bonus to income like economic improvements. When I make an economic juggernaught planet I usually start with 2 military/social generators (for faster social improvements), a starport (so those first 2 improvements wont be wasted later), and an equal mix of farm improvements, approval improvements, and economic improvements for optimal tax gain and approval %.
Reply #4 Top
Am I wrong in believing you are better off buidling farms to boost the population than building market centers so long as you can keep morale under control? The increased tax from a higher population is higher than the increased tax from a market center, yes?

Has anyone crunched the numbers to see how much your tax goes up for each billion people? That would make it simple to determine if you're better off building a farm or a market center.
Reply #5 Top
Thanks for the answers

I only have one farm on the economic capital but this has a 300% food production bonus (21 mt/week) so no problems here. My population is 6.5 billion now and my approval rating on the planet is 59%. I'll build an extra entertainment center to generate more hapiness. The planet is now making +50 bc/turn. I will have to see how it develops..

I do have a lot of problems making money in my galactic empire. I lose about 200 BC/turn. I know what is causing this but I don't know how to solve it.
Cause: I have 3 heavy manufacturing planets which are producing a lot but are also losing me a lot of money: in total these 3 lose me 180/turn. All of them are stacked with factories, one of them is my home planet (manufacturing capital).

My industry production is always set on 100 %. I can keep this up because I sell my technologies to minor races like the dark yor and the akilians.

Can anybody tell me how to make these manufacturing planets lose less money without losing my manufacturing production?

I have allready built a few economical starbases in the planets vicinity and I have 4 trade routes making 10 bc/month. But this is not helping me enough.
Reply #6 Top
Colonize a class 5 or so, take population from planets with low approval rates and fill it to capacity. Fill everyslot with econ improvements (either build a factory to make it go faster or buy them outright).

A couple minor planets producing nothing but money helps alot.
Research moral improvements, too. Higher moral means you can charge more taxes.

You can also divert most of your empire's spending into socai production and crank out economic improvements faster than you can say "KorxMart!"

Reply #7 Top
How can I transfer population between planets as you suggest. Is building a colony ship the only option?
Reply #8 Top
Use transports.
Reply #9 Top
advanced transport modules are the best. Just build one ship loaded with them and you can easily transfer 4 billion people easy... or invade an enemy planet . My fleet of three advanced transports with 4 billion people each is a nightmare to behold... Either way, you stop worryying for them either because of their death, or because they now pay taxes without hurting morale.

And the Drengin thought they had a chance.
Reply #10 Top
because they now pay taxes without hurting morale

Is that true?
Reply #11 Top
I too am curious if colonists on transports pay taxes without any affect on their homeworlds morale. I've never toyed with this idea.
Reply #12 Top
Launching a transport makes your pop. graph go down, so I don't think they pay you taxes.
Reply #13 Top
Anyone wonder why the AI has a really annoying tendency - even on intelligent - to build it's eco/research/manu capitals on class 5 planets?

One game of mine, the Altarians colonized Mars (I was playing Terran); of course it eventually revolted to me, and I found they'd built their eco capital there -- WTF?
Reply #14 Top
Can anybody tell me how to make these manufacturing planets lose less money without losing my manufacturing production?


No because that's not how it works. They will continue to lose money because they are manufacturing worlds. If you want to offset those costs, then you will need to build markets/banks/stock exchanges, either on those planets or on others. Frankly, I have several large mfg worlds so I can turn out ships quickly. And I use smaller planets for research and economics. Your problem isn't that you have mfg worlds, your problem is that you need some econ worlds to offset them.