Need help with economic strategy
When I first started playing, I didn't even touch the industry slider in the Domestic Policy dialogue. I left it at 50% and found that sufficient for beginner-level games. Of course, the AI is very limited at that level. With AIs set to Bright and the AI's less impeded, 50% simply didn't cut it, so I started setting the slider 100% right off the start.
100% obviously allows for a faster start, though it saps the treasury rather quickly until one's economy has matured. This can take quite a long time, though, especially if one ends up taking alot of planets. Having half a dozen planets, I quickly found myself having to drop the industry slider back down, sometimes very low. In my last attempt with this strategy, I ended up droping it down to about 15%, for a while. Needless to say: with six planets still needing development, nothing much was happening, which seemed to quickly destroy any advantage I had early on.
Part of the problem may be linked to my general building strategy. On a new colony I buy the first factory and let the rest build by itself. After that first factory, I queue up another, then a lab, a factory, a lab, etc. Somewhere in there I add a starport and the last two tiles go to food production and an entertainment structure. If there's a tile with an influence bonus, I'll add an embassy, but if not I usually only bother on border worlds. Obviously what's missing is economy structures.
In my last game I dedicated a couple planets to economic production. One problem may have been that I researched new economic techs too early, which meant more expensive structures early on for relatively new colonies. Those advanced structures require more time and money to build, thus slowing economic growth.
So what can I do to improve my strategy? Running out of money and having to drop my industry slider does nothing to help matters when the Drengin or someone else who doesn't seem to like me come knocking. I find myself usually late in building defenses, resulting in easy conquests. What I need is to strike a balance whereby my economy is able to grow in time to pay for planetary development, but I'm not sure of how I should go about this.
Any thoughts on this matter would be appreciated.
At the beginning of the war I was producing a fighter each turn, which the AI seemed particularily annoyed by. I eventually managed to trade some tech for peace, which lasted about a dozen turns. By then I had managed to build a military starbase, to augment my defense. I managed to stick with a couple fleets of fighters while I researched and traded for better tech. Eventually, I charged forward, destroying all resistance with my new ships, and with a few pairs of troop transports I took his homeworld -- which coincidentally was in the system neighbouring my own homeworld's. He surrendered to me and I spent the rest of the game watching the other races kill each other, allying with the survivor at the end.
As such, when you're really needing to ramp up the war machine, dumping the social projects slider down to nil may really help research and ship production.