Unofficial Patch-Mod 3

Fixes a few XML data bugs

Version 3 Update: Removes changes to ship sensor range (which were not bugs, just personal annoyances) and fixes the Banking Center and Stock Market (before, the Stock Market was worse, even though it was an upgrade).




You can download it here:
Link

Readme contents:


Unofficial Patch Mod Release 3.
Made by: Saber Cherry
GalCiv2 Version: 1.0X (March 3, 2006 patch)
This only changes XML data. If you don't like the changes listed, don't install it.
Should not affect Metaverse games, as they use different data files.

Directions:

Install:
Unzip "UnofficialPatchMod3.zip" to (game directory)\Data\English\
Overwrite everything if prompted.

Uninstall:
Unzip "UnofficialPatchModUninstaller.zip" to (game directory)\Data\English\
Overwrite everything if prompted.

Note:
Uninstall BEFORE updating to a new GC2 patch, and do not reinstall afterward, unless the patch did not touch data files.


Changes:

UPIssues.xml:
1) recieve->receive
2) Corrected grammar in Freighter proposal.
3) Clarified Transport proposal.
4) Clarified Survey proposal.
5) Corrected grammar in Welfare01 proposal.
6) Changed structure of proposal too.
7) Fixed pluralization of empires. "Human Empire" -> "its", not "their".
8) Clarified "Native Exploitation" proposal.
9) Reworded "Star Democracy".
10) ConstructorSpeed02: crewmembers-> crew members. This ain't German.
11) morally-just -> morally just
12) EvilTrade01: reduced passive tense
13) EvilTrade01: sentence ended in preposition (fixed)
14) EvilTrade02: reworded
15) EvilTrade02: sentence ended in preposition (fixed)
16) RestrictModules01: reworded to correct grammar.
17) Corrected some pluralization+possession issues.
18) aide -> aid
19) if-> is
20) ... various other style changes, such as commas.


PlanetaryImprovements.xml:
1) Virtual Reality: +40 morale -> +65 morale
2) Banking Center: 500BC -> 400BC (since Stock Exchange is 500BC)
3) Stock Exchange: +10% econ -> +26% econ (keeps 10% morale bonus)


Anomalies.xml:
1) Reduced some money anomalies: 500->250, 1000->500, 2500->1500.
Last game, I almost never taxed for the first 3 years simply due to anomalies - it was very unrealistic.


GC2Types.xml:
1) NanoRipper size 9->12, cost 120->125
2) TriStrontium I: size 6->7, 70BC -> 65BC
3) TriStrontium II: size 6->6, 70BC -> 70BC (no change)
4) TriStrontium III: size 5->5, 70BC -> 75BC
5) Deflectors II: 39BC -> 35BC (all the other deflectors are 30BC...)

Removed changes from Version 2 that adjusted Particle Beam costs, and Hull sensor ranges.


StarbaseModules.xml:
1) Matter Detinators -> Matter Detonators
12,777 views 11 replies
Reply #1 Top
If anyone knows of bugs that can be fixed with ONLY XML DATA CHANGES, please post them here and I'll add them to the mod (if they are unquestionably bugs).
Reply #2 Top
Shouldn't you unzip this in the mod directory?
Reply #3 Top
Can you add only changes that one likes? Only add the planet changes but not the ship changes? Also why the jump in cost for the nano ripper? Generally I stick with beam weapons but such a large jump?

When you mention metaverse, does it have its own planetary.xml files and such? Just wondering as otherwise it would be an easy way to bump your score up quickly by making some mods to the files listed here.
Reply #4 Top
qouting Darth Kryo:"Meta games don't use the same data folder, so unless you specifically try overwriting the *.xml in the MetaverseData folder as well, it simply won't affect MV games at all. "
Reply #5 Top
Note that until the mods folder is working, you'll need to either use only one mod that changes GC2Types.xml, or manually merge them into one file.

So if you want to use these balance changes along with my mod, just open the latest version of mine, find the line:

Reply #6 Top
I disagree with the sensor range changes, but otherwise consider this excellent work and am downloading as I type. Would it be OK with you if Stardock simply rolled this mod into the next patch? (Some people want the credit, so I thought I'd ask). Stardockians, everything except the GC2types changes looks like a no brainer for inclusion in the next patch to me, and those are worht considering also. If Saber Cherry gives his(?) blessing, please roll this into the next patch!
In the meantime, perhaps this could be stickied?
Reply #7 Top
Agh. Forum ate the code. Replace the parentheses with angle brackets in the codes below:

If you want to use these balance changes along with my mod, just open the latest version of mine, find the line:

(Hull Name="CargoBlank")

in GC2Types.xml, and copy that entire entry and everything after it except the final (/GC2) line. Then paste all that in before the final (/GC2) in SaberCherry's GC2Types.xml.
Reply #8 Top
Arggh, must retract my sticky recommendation for the moment, as it seems that I can't download a working verison of the mod. The zip files seem to be corrupt, I get an unrecognized compression error when trying to extract them.
Reply #9 Top
I disagree with the sensor range changes, but otherwise consider this excellent work and am downloading as I type. Would it be OK with you if Stardock simply rolled this mod into the next patch?


Certainly fine with me. I don't like manually adding 3rd-party patches, either

With regards to data corruption:
The zips are not corrupt as far as I can tell, but I zipped them using 7-zip's highest compression mode, which has a 64k table and 256-bit word size. Windows cannot unzip them, only 7-zip or Winrar and so forth can handle it. I have replaced the files with lower-compression zips that Windows can handle. My apologies.
Reply #10 Top
Patch-mod 3 out; see top for details.
Reply #11 Top
*bump*
For some reason, this thread as listed as 26 hours stale, even though I just posted to it.