Where to go on the tech tree??
from
GalCiv2 Forums
So i've played GCII about 8 hours now and I am starting to get a feel for what stuff needs to go where, but the tech tree is still an enigma. I was just wondering if any of you guys had some good starting strategies (i.e. which techs go together well, which is most important to get early...).
Thankfully, i've noticed that the early selection choices for techs aren't as super important as civ4, since you've got a lot of turns before any real fighting starts (at least in my games so far, large and huge map sizes - figured its a game about space, might as well be big).
BTW - made lots of money so far by selling everyone the weapon types that I'm building my armor for ( i.e. buy\trade for good tech from stupid race, then sell it all over with high diplomacy - seems like it should be ok, of course vice versa screws you over).
Thankfully, i've noticed that the early selection choices for techs aren't as super important as civ4, since you've got a lot of turns before any real fighting starts (at least in my games so far, large and huge map sizes - figured its a game about space, might as well be big).
BTW - made lots of money so far by selling everyone the weapon types that I'm building my armor for ( i.e. buy\trade for good tech from stupid race, then sell it all over with high diplomacy - seems like it should be ok, of course vice versa screws you over).