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Changes to Weapons and Armor

Changes to Weapons and Armor

I've been beta-testing the game since last February. One thing I've never liked is the balance between weapons and defenses.. What's there was fine for beta, but I was hoping for a different balance for release.

My largest point of contention is that you research ~8 technologies to get an offensive capability of 1 (per component).. Then, it's almost the same amount of work for each defense line. Why work on both, when you still need to keep up with 'social' technologies?

Then, I was wondering why it takes 10 units of internal space to weld metal to the outside of your ship.. (Specifically, the Armor Defense line of tech).

Missles should be expensive, take up a bunch of room and pack a huge punch (more than 1 for the first X techs).

So, I'm assuming these bits (cost, size and firepower) are moddable, and I'll play with them when I can.

But, the question I have here is that in playing the game, I'm getting annoyed by dread lords firing their missles and hitting me before my lasers go off. I mean, there's some time to recognise missile fire and pushing the button to fire instantly.

I was wondering if there was a way to configure 'initiative' into the battle sequence? The person attacking gets +1, defending gets 0. Lasers get +1, Rocks get 0, and Missles get -1.. There might be other initiative modifers, but I really want my beams to hit before my ship disintegrates into dust.

I'm thinking that initiative would be part of the 'decision' of which weapon path to follow (along with damage, to hit?, space and installation cost)..
25,940 views 28 replies
Reply #26 Top
SE4 tactical combat urinates all over GC2 :/

J
Reply #27 Top
SE4 tactical combat urinates all over GC2 :/

It's turn base strategy, not turn base tactics

And it's really not a rock paper scissor system unless one weapon defeat the other weapon.

If you use laser, you don't beat missile or mass driver.

if laser beat missile, missile beat mass driver, mass driver beat laser, then it will be a rock paper scissor system.
Reply #28 Top
SEIV's AI is atrocious! It would not redesign it's ships to counter my designs! It also was horrible at tactical combat so if the outcome was in doubt at all I would take control of my ships in tactical combat. This got very tedious!!! I like that GalCiv2 has not tactical comabat!