Wonder what mods they will do.......

Wonder what mods they will do.......

So...... I wonder what you guys think be a grate mod for this game?

I know, I know...... Silly Question
20,690 views 23 replies
Reply #1 Top
There are already a few mods floating around for GCII.

We have a couple of ones, so far, over at http://thegalacticcore.com The Galactic Core
Reply #2 Top
I'm going to see about modding in some ship parts, probably all just cosmetics. I didn't like actually changing the gameplay of GC1, it was too hard to balance.

There are already a few mods floating around for GCII.

We have a couple of ones, so far, over at http://thegalacticcore.com Link The Galactic Core

Such as? The site requires registration to browse the forums, and the "hosted sites" page is empty.
Reply #3 Top
I'd love a mod based on Earths (commonwealth/empire) survival against a powerful and unknown race. This would be our first contact with an alien species.

Much like the halo /Pandora's star storyline. The mod would have no diplomacy, no trade, have only two races (earth and the unknow alien race) have a gritty and realistic feel to it. Earth's empire would have a big navy but very weak compared to the aliens. The player would then have to go about saving the human race!
Reply #4 Top
There will probably be everything ranging from Halo to Battlestar Galactica. Mods will be incredibly simple because basically all you would have to do is include a new image for a race, a templat for that race (and set it as a race, not just a custom option) and then either add a new hull style somewhere, or just add a ton of new themed parts to one of the other hull styles (Both options would require the creation of new parts).

So we should see a ton of mods/race add ons
Reply #6 Top
I'd venture to say to expect various Star Trek and Star Wars mods in the future
Reply #7 Top
A babylon 5 mod in sandbox mode would be incredable; within the next year it wouldn't surprise me if that was available with several races.
Reply #9 Top
I'd venture to say to expect various Star Trek and Star Wars mods in the future

Well, the survey vessel already looks like the Enterprise, so that's one ship down.
Reply #10 Top
I dare say you are not so familiar with star trek... The ship looks very much like Voyager.... unless you are talking about the Enterprise-E which is a stretch if you ask me.
Reply #11 Top


Oooo I would love a Battlestar Galactic (classic series) mod !! Always been surprised that for an old series with such followers - and name recognition - they never made a decent game for it. I think there was a BG mod for galciv
Reply #12 Top
I love Babylon 5 and his Models.
see here:



Reply #14 Top
I am mostly looking forward to ships from: homeworld, homeworld 2, star trek (klingon), independance day (yeah, the movie with will smith)
why:

Ion beam frigates ^-^
Homeworld 2 battleships (the largest ones, forget the name)
bird of prey *drools*
UFO's all over you damn planet shooting green stuff:D
Reply #15 Top
Some of that souds nice but I would LOVE that Whitestar available in game and for Dreadlords make em black so they become Shadows as what I have seen so far of Dreadlords they look almost like red shadows

Oh and as a HUGE hull choice Impirail Star Destroyer
Reply #16 Top
I second the Stargate mod looking forward to-ness!

I've actually been looking around at some of the mod assistance here and elsewhere and thinking I might give it a shot myself. I would think a stargate mod would be perfect for a big sandbox game... especially since the included races really do translate quite well to SG-1/Atlantis races... to wit:

Drengin = Wraith
Altarian = Asgard
Yor = Replicators
Arcean = Genii
Korx = Go'auld

Beyond that -- lots of great ship options (from go'auld motherships and Wraith Hive ships to the Daedelus, Prometheus, etc).

One question I haven't been able to find a clear answer to....

Were I to get into changing race names, tech tree names, minor races, etc --- is it going to screw up my licensing if I backup/crack open any of these files?
Reply #17 Top
It should not mess with your licensing if you edit the files. The only thing that you must stay away from is the metaverse folder. If you alter the files in there, it will cause the game to be flagged as a cheater and the scores will no be submitted. Also I beleive that if you do edit the main game files, then any future patch might right over the changes you did to those files. That is what the mod folder is for, but the devs are still working on the wiki in order to explain how it is used.
Reply #18 Top
I plan on doing a (pretty much) complete rework of tech, weapons, defenses, starbase modules, planetary improvements, and invasion tactics. Races will be rebalanced and more unique. Good, Neutral, and Evil will come more into play and have more extensive tech branches. I'm not much of a graphic person, so all visuals will be from what's available; however, there are many leftover pieces of graphics (for planet improvements alteast) to be used that didn't make it into the game. I'm currently breaking down the xml files to see what exactly does what. All the changes will require plenty of testing to tweak the costs and combat, but I'll release a version for the public when I get it to a decently playable stage. Look forward to a rather interesting mod, because it's going on my resume
Reply #19 Top
thats roughly what I'm doing atm aswell Syneris... I've currently got lots of notes for the tech tree and starbase xml files - but am not sure about adding noew planetary improvements - they keep on mentioning the unique names as being linked with the code - if we add new ones will they affect anything since the names won't be in the code with the others?

I'm just slowly sketching out a tech-tree atm,,, The only real problem I've got is that a tech can't really have more than one parent atm, which is a bit of a bother...
Reply #20 Top
Some of the internal names have special code used for them. This shouldn't stop you from adding new ones or removing old ones though. Same with the tech tree (like xeno ethics for alignment and the government opening techs). Checkout gc2builder. Exzachly has sections for modders, and I believe his editor is planned to be able to fully edit all the xml
Reply #21 Top
Currently, I'm making an entire new race for the game. Currently, I have all the hulls modeled but not textured, and a few new components modeled and untextured.

I started putting the hulls into the game, but have yet to start on the components.


-Stick
Reply #22 Top
I know about gc2builder - it's just not that much use to me yet... (I'm not interested in making maps or scenario's yet).
Reply #23 Top
Checkout the forums was what I was mainly saying. They've done some nice work on the site and look forward to more. Before you can make a proper editor you need to know what the stuff does. I've been trying to help him with documenting them, but some things take a lot of testing.