Warhammer 40,000: Dawn of War

Visceral Real-Time Strategy Done Right

http://www.polycat.net/1133
Over the course of the last week I have become quite infatuated with the popular RTS released early 2005 (or was it late 2004?), Warhammer 40,000: Dawn of War. Dawn of War is set in the futuristic version of the pen-and-paper universe (there's also a fantasy version of the franchise, which also has a big-name RTS in development). And while this is all nice and well for people that find themselves getting all sorts of turned-on by that kind of thing, it doesn't really mean much to me other than the fact that it gives developers quite a bit of background material to work with. The gist of the thing is this: Dawn of War is a fast-paced RTS that could best be described as result of a lonely night where Starcraft had its virginity stolen away by its younger, hipper sibling, Warcraft III. What this means, in layman's terms, is that the game puts an emphasis on both large, important individual units (though there are no RPG components) while still making unit diversity and population as important as, say, Starcraft or Command and Conquer. In short: it's damn good.

The game was developed by the same company responsible for Homeworld (both the original and its sequel) as well as the less critically acclaimed Impossible Creatures. I played both Homeworld games and found them entertaining but a bit too slow-paced for my tastes; the completely free-form 3D game space was fairly overwhelming for me as well. I wanted to like both games (though I never gave Impossible Creatures a try) but they were a bit too complex to easily get into and given that I didn't find them that amazing I didn't feel the necessity to force my way into the guts of the game.

I have heard great things about the multiplayer component of Dawn of War but currently I'm quite engrossed in the original game's campaign mode, which consists of eleven missions played from the Space Marine faction's perspective. And, before you get yourself all down, when I say that there are eleven missions, I want you to understand that these missions are nothing to scoff at. The first two missions took me around an hour to complete whereas every mission since then has taken me roughly two to two and a half hours to complete on hard difficultly. These are some pretty huge missions and, despite there only being eleven of them in the vanilla game, it'll take you a nice chunk of time to complete. The story is also surprisingly compelling and interesting, which is a nice change from the highly predictable stories of every game I've played in the last couple months. I just finished up the seventh mission a few minutes ago, and here are some nice little screenshots to give you an idea of how hectic things are at this point:



Did I mention that the game is damn purdy despite the engine being capable of displaying a massive number of units and special effects on the screen at once? Each unit has an unsettling amount of detail paid to it, and the weapons/loadout on the unit will change if you choose to upgrade certain features on it. As an example, there is a tank on the Space Marine side that you can eventually upgrade to have two side laser cannons as well as upgrading the primary gun into a dual-laser turret (I feel nerdy just relaying that) and both upgrades will show up on your unit in-game. Generic tech upgrades will also have a visual influence on your units throughout the course of a match too; for instance, if you decide to upgrade the melee tech of your leaders/commanders, their melee weapons will switch from a kind of chainsaw-sword to an unnecessarily large power-glove with little electrical beams pulsing through it. It's the little details like this, rather than the polygon count, shaders, and texture resolution, that really help make a game stand out all the more in my eyes.

And let me say this now: you've never seen an RTS with such amazing, inventive (and violent) animations as will see in Dawn of War. The game fully earns its M-rating with animations which, as an example, have a very large "avatar" unit that spears infantry units on its sword while blood drips down. There is also a Space Marine mech unit that will impale infantry on its claw-like thing and then beat it to the ground. It's a very neat effect, not to mention jaw-dropping when seen for the first time, but definitely just a bit violent. I personally love it -- not sure what that says about me and I'm quite willing to keep it that way.

Overall though, Dawn of War is the most fun I've had with an RTS since Rise of Nations which was released almost two years ago (and then Warcraft III before that). I liked it so much that I actually went and bought Dawn of War's first expansion pack (as was recently announced, a second expansion pack is also under development), Winter Assault, which is something I very rarely do with games. I'm going to ignore the fact that the EB Games cashier didn't put in the first CD of the game when he was filling the empty box that was displayed on the shelves. Bringing that up just makes me sad.

Now, if only it wasn't currently 4:40am so I could get to work on starting the eighth campaign mission...
29,838 views 28 replies
Reply #1 Top
Do they pay you by the word? Where can I go to sign up for this gig...I could use some extra pocket money
Reply #2 Top
I think they pay him per link he includes I was lucky enough to grab this gem from Target for only $11
Reply #3 Top
This is a typical example of the guerrila marketing tactic being exhibited by some new companies. They EMPLOY people to sign up for forums and message boards and discuss games while posing (sometimes covertly, someties overtly) as a member of the forum community.

This is just an example of B.S. marketing tactics by ignorant advertising companies, and should be removed by a moderater immediately.
Reply #4 Top
Well, if he is a schill for a marketing company, he's one for pretty much every developer and publisher across the board.

You can't toss aside everyone who writes reviews online now as being a marketing plant.
Reply #5 Top
You sure can, when the write reviews for a game on a FORUM and even include screenshots, especially when that forum is for not only an entirely different game, but a whole other GENRE!
Reply #6 Top

Actually Trent's been around for quite some time now and is definitely not a paid shill. He's just a passionate gamer which some people apparently take offense to these days.

Dawn of War is a fantastic game, certainly the very best that's been made to date for the Warhammer 40K universe. I've found the expansion pack to be less enjoyable, however. It's just really difficult to the point of not being fun.

Reply #7 Top
I think it's safe to say that this is the first time I've ever been called a shill. And if I'm a shill, then I certainly am a shill that writes a lot about games, my personal life, and trips to internship interviews at Stardock. I'm quite certain I've written about a date or two in the past as well. Man, am I a failed shill or what?

And wow, do I ever wish I was paid by the word for these. Even if it was just a penny a word, I'd be sittin' at a comfortable 8-12 bucks per article. Anyone think Stardock is listening? I just write these articles for my own entertainment. Each one takes me about a half-hour to an hour to write, and it's generally how I relax before getting to sleep every night. Last night, for example, I finished up a campaign mission for Dawn of War (the seventh campaign mission, as I mention) at 4:10-4:15am but wasn't quite tired enough to go to sleep. So, in order to keep semi-productive, I just wrote the above article which I posted at about 4:40am, and then I proceeded to head to bed. I generally receive positive feedback from these articles and I enjoy just writing them, so it all adds up to: "Hey, why not?" Plus, what kind of shill has a personal website linked in every post? Silly kids.
Reply #8 Top
Id like to apologize a bit. Ive just realized that Stardock "cross pollinates" their forums posts between the dedicated GC2 site (where I saw this) and the more general forums on TGnet, where something like this may not seem quite as out of place. Still, gamers are becoming increasingly aware of all the coordinated non traditional marketing strategies, AIs and IRC bots out there. Its hard to know who to trust anymore. One generally comes to a forum for a more informal, personal interaction.

That being said, if youve just written a blog post on the game, why not mention it, and link back to the blog? Something that shows up in a forum, written up formally, with pictures and links sort of screams "Adspam".
Reply #9 Top
I think some people have been reading Penny Arcade.

I completely agree with Trent on Warhammer. Absolutely fantastic game. I've not even tried it's multiplayer ('cause I always get whipped like a flea-bitten mongrel on ANY MP), though the AI in the skirmish is suitably aggresive for my taste.

The campaign maps and scenarios are just right in my book. It allows you to form choke points and sit back for a breather, so long as you don't ignore your defences completely.

Actually, listening to your little review is whetting my appetite for it. Time to reinstall methinks.
Reply #10 Top
Bingjack - Through all the SD sites, there is a blogsite, JoeUser.com. Articles posted there to the gaming category also cross-pollinate to the other game sites. So he did write a blog about it, it just showed up a bunch of different places, as is the goal of connecting up all the sites.
Reply #11 Top
I suspect many of us are flocking to GC2 as a welcome breath of fresh air from all the same old, same old RTS games that are saturating the market right now, of which DoW is one, even if more polished than many. Its definitely the best warhammer licensed game ever made, but you know as well as I do...thats not saying very much at all.

But again, if this was posted on the more general forums on TGnet, and wasnt really targeted specifically at the GC2 crowd, I apologize.
Reply #12 Top
I thought it was a good write up.

I generally don't like RTS and I've only played the demo for this game but it was very enjoyable and I'm still tempted to buy it.

But, the only RTS I've ever really loved is Rise of Nations (and the T&P expansion), because you can pause at any time while retaining full command control (which leads to a more relaxed feel), and because it blends typical RTS elements with Civilization-like elements. I'd actually put RoN in my top 10 games list. It's one of those games I can dink around with at any time (when bored or burnt on other games) and have fun. In most RTS games once you expand a bit, and especially after you have more than one production center, the game gets to be out of control and very difficult to manage - but RoNs interfaces and gameplay allow you to easily manage a multi-production point empire very easily.

Dawn of War is fun...but it's just not the same type of game as RoN. It still has the hectic, out of control feel of any other typical RTS that just isn't that fun for me.
Reply #13 Top
I'm defintely looking forward to (RoN)Rise of Legends! Cant beat the concept, and it boasts some more new features to try and invigorate the stale RTS genre. By the time that comes out, I may be able to pull myself away from GalCiv 2
Reply #14 Top

Rise of Legends should be outstanding.

Getting back to DoW, if anyone's gotten past the expansion mission where you have to guard the Space Marines across this huge map controlled by Orks and Chaos (and can switch to the Eldar), post how you did it.

Reply #15 Top

Yea, a post on JoeUser.com can show up in many places.

I got into a serious flame war last year because I wrote a post on my JoeUser blog criticizing someone over at Valve and my post ended up on Totalgaming which in turn got propagated elsewhere.

Reply #16 Top
I think some people have been reading Penny Arcade.

Yeah, their recent posts about guerilla marketing were quite good imho.

I don't really care about covert marketing though, if the article is fun to read.
I'll make up my mind about a game myself, with the help of reliable reviews like those at Link.
Even if Trent were a "schill" I still enjoyed his article.
( Heh, my own article could be considered guerilla marketing for both PA and GR )

About DoW : it's truly one of the most enjoyable RTS games I played in recent times.
It owns well known (but disappointing) titles like Battle for Middle Earth and even Warcraft 3 imo.
Looking forward to Rise of Legends as well.

@ Yarlen : I beat the mission you're talking about yes.
I don't think Winter Assault is "frustratingly difficult", but I never tried difficulties above normal.
Here's what I did...
Chaos occupies the south of the map, yes ? Right through their territory lies the original space marine route.
The Land Raider travels on a "street" or "highway" or whatever untill it reaches the first gate.
Paralel (sp ?) with this street is another street 1 screen to the north. Your base (the one you can commandeer) is between these two streets, as is the first gate. Between your base and the gate, there is a third gap in the wall between the two streets.
Now, instead of allowing the Space Marine Convoy to follow its original route, lead it through your base to the above street. Make sure you don't open the first gate as this gives Chaos an easy path to reach the convoy, and defending 2 bottlenecks is harder than just 1.
Don't worry about the path through your base. Apart from the initial few waves they won't attack through here, choosing the "gap" between the base and the CLOSED gate instead (provided you move the Land Raider enough to the east).
Always keep leading the convoy with your general, because it will return to its original route if left unattended (dumb AI ).
Now defend your bottleneck (the "gap") with Predators and Guardsmen initially. Add a Baneblade ( find the Mars Pattern building in the northwest of the map ) and Karskin squads to your defences later.
Enjoy the havoc your loyal troops wreak on the vile spawn of chaos but watch out for Obliterators. Their superior range can seriously weaken your line.
The enemy will still send units through gaps east of the first gate, but those won't be very numerous and the Space Marines can handle them easily. Show them the way to the north of the map. You can open the second and third gate on the way. Bon't bother with attacking the Chaos and Orc bases, nor with using the Eldar.
Finish this mission and the last mission after that, then return here, choose Eldar instead, play a ridiculously easy mission ( the Eldar only need to destroy 4 generators, that's all ) and finish the game with Eldar.

There... I hope this will help, and that you'll forgive my poor grammar.
Reply #17 Top
Ah, okay, thanks.   Yeah, it seems that a lot of my problem has been the inability to direct the Space Marines. They always seem to go their own way despite my orders. Plus I wasn't able to capture that base you mentioned (the game never gave me control over it - making me think I wasn't supposed to have it).
Reply #18 Top
I think some people have been reading Penny Arcade.


Its not like Tycho has exactly "scooped" us with this information. We see it all the time. I think it was 60 minutes (or one of those news shows) that had a feature a couple years ago about the pervasiveness of guerilla and non traditional/high impact marketing online. In their piece, they showed a kid...I mean under 15, who got paid to go online and hype up the "Cowboy Beebop" anime movie in chat rooms.

If youve ever seen "Cowboy Beebop", try to remember back to where you fisrt heard about it, and wonder whether or not youve been "marketed".

Not that this was that subtle. Taken out of context , like it was, it almost seemed like a full page add for a game over a year old. Im not sure how I feel about stardocks forum "cross pollination". I realize it would let them monitor the forums for many different sites with minimal staff, but at some point, you like to feel like youre going "home" to a community invested in a specific game. But maybe I need to seek out a fansite for that.

Anybody have any dedicated GC2 fansites they want to plug?
Reply #19 Top
Meh, I do some detailed game info posts once in a while on various forums as well.

Someone should be paying me dammit!
Reply #20 Top
Somebody needs to start paying me too. I guess I'll get second place in line, since you already claimed first.

I don't think I ever really realized just how much "cross-pollination" took place whenever the forum bit was checked. I'm not a big fan of forums in general, so I never really checked them out to find out that this was, in fact, posted in a forum. The option to place these in forums is generally checked by default (and, also, generally helps an article receive a better reception overall), but this particular article was checked for "PC Games->Strategy->Real Time" which now I suppose partially only matters for JoeUser readers, but I'm still all that clear on the whole situation.
Reply #21 Top
I originally warezed my copy of dawn of war. I liked it so much that I bought it.
Reply #22 Top
Silent Archer, thanks for the tips on that mission. I too have tried it a couple times and have the same issues with directing the convoy. I'll try your suggestions!

DoW is definately my favorite RTS - can't wait for the 2nd expansion.

Rise of Nations/T&P is my 2nd fav - looking forward to Rise of Legends, too

Warcraft III is 3rd, but I think I'm finally burned out with it. Definately got my moneys worth on WCIII - can't say how many PC skirmishes I've played.
Reply #23 Top
Glad to help.
Remember to keep the General in the vicinity of the transport when giving orders. Won't work otherwise.
Reply #24 Top
Dawn of war is Awesome. Definetly on my top 10 list of cpu games of all time.