As iTZKooPA said, cheers to Stardock. But let's not put dark waters in front and faith, eh? But I know a minimum of RTS adventure of the industry... Many tries, many flops.
I was especially saddened to learn that Dune would NOT become a massive online world. Direct your planet: awesome. Imagine the potential power-politics, considering that Frank Herbert knew more than enough about Niccolo Machiavelli's Prince, or the Illiad, or all the rest which permeated Dune. All the mega-influential factions to get on one's side, etc. Anyway...
But from what I see and my little "experience", it's different here
The SD difference
But Stardock is doing it differently. First, get on for free. It worked in the past with less material (amateur with no serius graphic place), it could work in the future. Second, Stardock makes it all for good gameplay instead of a simili-Starcraft-world-reproduction (strategy, simple things doing lots of good).
The past
What is to cherish in such game is not simply a matter of territory and money. Information is worth LOTS. LOTS I said, not lots. Alliances, etc etc. So there's a challenge here: integrate non-hardcore gamers. One way is to give bonuses for defending allies (kudos here). Another is to not permit huge player vs tiny player (tricky, but can be). So while this is the kind of games where alliance are making the game's core interest, it's also what can kill all newbies on sight (figuratively... or not).
THESE GAMES TAKE MASSIVE AMOUNT OF TIME! Those are worst than MMORPG (I know my share about this, as I *intensely* played both web-based). Please... oh mighty please... make so that it is possible to play it and let with less attendance (NOT none with vacancy) for the exams' time

It's important... both for newbies and others. WoW showed the way by making the game potentially well-adapted to non-hardcore gamers.
A last aspect that I remember of is what you always carried with you, even if your planets/vessels/clowns were seriously hit. Technologies, allies, INFORMATION (contracts, contacts...), buddies, certain special capacities (special characters, leaders, etc.), capacity to start-up again... These are important, especially when they function as a force-start-up for the beginnings. It stays, and becomes, your all-important ethos (important especially to your heart, as what stays as the game's "non-material you"). And of course the inherent strategic fun to the game.
So to Stardock... all sails open! (is this the correct wording? anyway...)