lol ya a PvP MMO were everyone is the same, that sounds like fun.......oh wait.
I don't know what you are referring to. I never said anything about being the same. I just said that classes are stupid way of pigeonholing characters into some made up roles. In Ultima Online for example you had no classes. You had a skill cap and you can choose any fo the nearly 50 skills available to make up your skillcap. Originally the maximum for a skill was 100 points, and you had a skill cap of 700 points. Effectively you could cap out on 7 skills! Not all skills were combat related. There were skills that went together naturally like Magery and Meditation, or Anatomy Tactics and a weaponskill (Like Fencing, Swordsmanship, Archery or Macedfighting). There were crafting skills like Mining, Blacksmithy, Carpentry, a skill for everything imaginable! There were no classes. There were only archtypes that players decided upon. Those changed as players changed their preferences, and some skills were nerfed or buffed. Overall however you could always remake your character! You could start off early as a Lumberjack, Bowfcrafter who became a good Swordsman in order to defend himself in the woods. And later on in your life you turned to magery and your character became a powerful Hybrid mage with both Magery and swordsmanship/Tactics.
Some skill combinations worked better than others, but you were always free to peruse your own templates. It was by far the best character development system ever in any game. Class systems are limiting, and dull. When your class gets nerfed you can't do anything about it. You are stuck with the choice you made at the start of your career, often when you had very little information about what your character would be like late-game. Many people have to make new characters in frustration. I never felt that way in Ultima. I tweaked many of my characters, swapping skills here and there, but I never felt my character was so useless i woudl jsut toss it away and make a new one.