Yeah, Ive been watching the forums...I actually gave the LE website link out in my OP. But theres virtually no activity on the official boards...maybe two owners posting with any regularity, and very little information available on the game otherwise. I know its low profile and they had some sort of snafu with Strategy First (their original distributor), but I'd really expect to see some more activity for a new game, so I'm still a bit leery.
The ship design aspect looks interesting...all sorts of functionality to research and add. Judging by the "fighter bays" component visible in one of the screenshots, and the references to one race's expertise in stealth technology, it seems you could make
cloaked carriers....(*casts sideways glance at stardock*).
However, it seems there are no options for cosmetic customization, even as simple as color schemes or pre fab looks, so youre stuck with the kind of underwhelming ship designs as seen in some of the screens. [Edit]
Evidently, based on my query into visual customization, they put a "ship skinning" feature on the to do list for an upcoming patch. Thats either hot air, or some of the most eager to please devs I've seen
. We'll have to see. I like their talking points about the expansive "multilayered" tech tree...Ive been wanting a 4xtbs game where you could really have entirely different technological philosophies amongst races...In Civ and GalCiv you always end up with more or less the same thing at different stages of development. This could all just be hot air though...it seems a pretty difficult proposition to balance all those techs and make all the different combos as viable as the others.
How does the AI seem? Any AI can be challenging if it doesnt have to play by the same rules as the player. I asked about the "cheating" factor and never got a real answer from any dev. And its not like there are so many posts they didnt see it. [Edit] Actually, to be fair, they
did get back to me with a "we'll get back to you" response.