Having read the few interviews Stardock has given about this game, I think they are going in the right direction.I think the demand for a good Fantasy strategy game is still pretty high, as HoMM5 didn't fully deliver, and the growing popularity of the Total War games and demand for a fantasy setting of such a game isn't capitalized on yet. (and Creative Assembly just announced that their next game will not be fantasy either, so still no competition in the fantasy segment).I also want to point out how massively popular TBS console/handheld games are in Japan and the like. For instance the Fire Emblem games (which lacks the campaign mode, and the battles are only with singular units, not regiments, but has good mechanics and is well received). Although those games might look very different from your game, I think it's worth checking out what made those games so successful, and try to use that if possible.For me personally, the battles will be very important. I'd like to see authenticity (at least to some degree) in the warfare. Meaning flanking attacks, morale (and fantasy creatures that induce fear) etc. Basically good things from tabletop fantasy games (like Warhammer).Good luck with the development, and I'm eagerly awaiting the beta.
Honestly, the only game I've seen ever really get into that was the original Kohan, and Fantasy General somewhat. I still weep over the damage Timegate did to themselves with Kohan II, and now they're pretty much irrelevant as a company- and I'm betting they go bankrupt after their MMO fails. (Hopefully they can get jobs at Stardock)
The original Kohan was a great game that needed some code tightening that it never got.
I'd love to see Stardock use that as a template for its fantasy game, even if Kohan was an RTS and this is a TBS. Kohan would have worked very well as a TBS, it's basic design was done that well.